|Using small felt squares to grid up a Citadel wargaming mat|
|A gridded table - so far no movement of markers|
Key rule changes to movement:
1) Infantry, Artillery and Tanks move 1 square
2) Medium Tanks and cavalry move 2 squares
3) Armoured Cars move 3 squares
4) If starting and finishing on a road add 1 square to move.
All Tanks have to roll 3+ to move and likewise for Armoured Cars when not on a road.
Only 1 large (Infantry or Cavalry) unit per square. Other small (Artillery, Tanks, etc) stands can share a square with a friendly unit. Maximum of 2 units occupying a square.
While playing the game I'll be noting other rule modifications or clarifications relating to the use of squares.