This is the second battle of the invasion phase of my mini campaign based on ideas from Old Trousers WW2 rules which incorporates scenarios from One Hour Wargame (OHW). A quick dice roll between the two remaining scenarios revealed scenario 5 "Bridgehead" to be the setting for the game battle.
The forces involve in the game used the selection process described in an earlier blog.
Imperial Defending Forces
- Commissioner (3 character points)
- 2 infantry squads
- 1 infantry squad and Chimera
- Space Marine Devastator squad
- Space Marine Tactical squad
The Commissioner only had 3 character points in this game due to being eliminated in the last game. All characters losing 1 point each time they are eliminated in a game to encourage careful use of these valuable units.
Tyranid Invasion Forces
- Hive Tyrant
- Carnifex and Hormagaunt Brood
- 2 Gaunt Broods
- Hormagaunt Brood
The lists from which I select the units (their play list so to speak) have a variety of units which are not all equal. For example, a mobile infantry guard squad comes with a Chimera which is a unit in its own right. To balance this to a certain extent I have Tyranid Carnifex supported by Hormagaunts.
The Beachhead scenario has units arriving from reserves during the first 5 turns. Because my unit numbers are different to those in the scenario, I have eight rather than six units, the additional two units for both sides come on during turns 1 and 3. For those without access to OHW the Imperial forces arrive in three groups at random points on the table and Tyranids arrive in a steady steam each turn down the road. Any units with deep-striking abilities can arrive anywhere on the table.
|Start of turn 1 with imperial reserves arriving on the road. Imperial reserves could arrive on the road, hill or to the left of the woods. Tyranid reserves arrive on the road.|
|Chimera meets Carnifex head on|
|A Devastator squad becomes isolated in the hills|
|Imperial units for a defence line across the road in the face of the advancing Tyranids|
|PDF reserves rush to join the defence - time is of the essence|
The isolated Devastator squad gave a good account of itself, but was eventually overwhelmed wth the deep-striking Gargoyles adding the attacks.
|A Devastator squad puts up a valiant but doomed defence|
|Tyranid units launch themselves into the attack along the road|
|Imperial forces just before they are swamped by Tyranid hordes|
|The Hive Tyrant looks on at the final stages of the battle|
Unit of the game was the Gargoyle unit for general contributions. These include: eliminating the Devastator squad, combined attacks on Imperial forces defending the road, and putting the final nail in the Imperial coffin by finishing off the Basilisk with a double 6 roll. The leader of this brood is a conversion using a warrior body, gargoyle wings and tail, and spare bits to create a shark like fin on its carapace armour.
|Gargoyles take rest after being named unit of the game|