|Early stages of a grid-based game|
I don't enjoy tracking 15 hits on units either on paper or with dice behind the unit. I invariably forget to move the dice with the unit or knock them to a different number. I prefer for each unit to have 6 hits before they are eliminated. With the current basing of my ACW figures I can accommodate 6 hits by removing figures and no dice to track hits. Hurray!
|An infantry unit no losses|
|An infantry unit with 1 hit sustained. All hits represented on the back row.|
|A zouaves infantry unit represented by three rows.|
All units hit on a 4+ roll. When shooting at units in cover, then the shooting range is halved. This forces the attacking unit to close with defenders in cover taking more hits in the process.
The game was played in a series of turns with control passed between players as they roll for the initiative and the player with the highest gets to activate a unit. Until all units have had an opportunity to attempt an action.
My next book to read is "Rally Once Again" by Paddy Griffith.