tag:blogger.com,1999:blog-7174146262920547660.post2122546726353990164..comments2024-03-29T16:16:10.311+11:00Comments on Grid based wargaming - but not always: A one sided WW2 campaign gamePeterhttp://www.blogger.com/profile/02918057670249529750noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7174146262920547660.post-92218995034485504702016-08-19T21:56:15.773+10:002016-08-19T21:56:15.773+10:00Hi John,
Thank you for your ideas. I need to thro...Hi John, <br />Thank you for your ideas. I need to throw them into the mix with Norm's ideas and think about how to update the campaign rules for the next campaign. As you said a few experiments along the way.<br />Trust you are progressing well with your rebasing.<br />Regards, PeterPeterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-30191573081999957492016-08-19T08:43:12.617+10:002016-08-19T08:43:12.617+10:00Hi Peter,
Even the good guys get crunched once in ...Hi Peter,<br />Even the good guys get crunched once in a while. Ouch.<br />One of the reasons I play East Front is there aren't any good guys. :)<br />One of the things missing from Thomas' Wargaming: an Introduction WWII scenarios is the concept of a delaying action -- it's all objective-based. It also doesn't cover the case where an attacker just wants to get off the other side of the table, for a breakthrough attack, or a breakout attack by a surrounded force. As Norm points out, the time element has to be the key, but balancing it is the issue. The standard in most such scenarios with which I am familiar is the attacker must exit within 1.5 times the number of moves required to cross the board. So maybe something like 1 point for every attacker to exit before that turn and 1/2 point for each attacker to exit after that turn (non-breakout attackers must be able to trace a supply route to the exit point at end of game to score), and give the defender 1 point for each unit to exit a supply edge after that turn or still be on-table and in supply at game end. Probably needs adjustment after experimentation.<br />Thanks for getting the juices going once again.<br />John<br />The Ferrymenhttps://www.blogger.com/profile/07741552972862333515noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-62816698696334574502016-08-18T20:21:46.092+10:002016-08-18T20:21:46.092+10:00Hi Norm, I agree with you on the need for these ty...Hi Norm, I agree with you on the need for these types of games. I had not really factored in a way of dealing with them in my campaign rules. Other than just accepting that they occur from time to time. I do like your approach of bringing in the clock into play for these situations, a very neat idea and creates a rear guard action game for the defending player. Regards, PeterPeterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-78377949919655029822016-08-18T20:09:58.311+10:002016-08-18T20:09:58.311+10:00Thanks KEV. With 6 defending units on the table an...Thanks KEV. With 6 defending units on the table and 5 in reserve the defensive line was thin. The rules have both forces start with half of their units in reserve. Anyway, it has given me pause to think about how to deal with these games. Regards, PeterPeterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-38457978482241686022016-08-18T20:01:20.493+10:002016-08-18T20:01:20.493+10:00Sorry, that should read 'OFF the table" :...Sorry, that should read 'OFF the table" :-)<br />Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-90078869104085573662016-08-18T20:00:29.929+10:002016-08-18T20:00:29.929+10:00These kind of unbalanced games are essential to th...These kind of unbalanced games are essential to the dynamic of a campaign.<br /><br />in my own system, I would want to see the defenders of an untenable situation be able to withdraw and preserve their force ...... But I have a brake rule on this and that is, if the defender retreats of the table before 35 minutes of game clock time has elapsed, then those troops are considered routed and will not be available for the next battle - that does tend to focus the mind of the defender somewhat.Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-60447894929248779642016-08-18T17:15:00.260+10:002016-08-18T17:15:00.260+10:00The Commonwealth initial deployment looks very thi...The Commonwealth initial deployment looks very thin almost<br />handing the Germans the positional win. Next week I'm invited to a WW2 Battle at my friends home- US vs German (late war)...the Scenario is based on an actual Battle where the Americans did win- involving taking a German held town. Enjoying reading about your Campaign Peter. Regards. KEV.KEV. Robertson.https://www.blogger.com/profile/03057624752614080866noreply@blogger.com