tag:blogger.com,1999:blog-7174146262920547660.post5767666870519853062..comments2024-03-29T16:16:10.311+11:00Comments on Grid based wargaming - but not always: Third Dark Age game for 6x6 challengePeterhttp://www.blogger.com/profile/02918057670249529750noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7174146262920547660.post-65794937484751704802017-02-02T08:14:37.247+11:002017-02-02T08:14:37.247+11:00I think I am like you Jonathan, in that I document...I think I am like you Jonathan, in that I document (blog, really) during the game itself when I game solo. I don't do it, however, when I am with another player, which is why those battle reports are always a bit sketchier.Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-26814448828024483572017-01-29T09:08:42.857+11:002017-01-29T09:08:42.857+11:00Hi Aaron, I ended up reducing protection factors, ...Hi Aaron, I ended up reducing protection factors, a shieldwall becomes 5+ to hit and bowmen 3+. This seemed to speed up combat and I found the games to be more enjoyable. Regards, PeterPeterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-25278576457660613522017-01-29T03:41:30.940+11:002017-01-29T03:41:30.940+11:00I enjoy the game, but like you, find the 'let&...I enjoy the game, but like you, find the 'let's hatch a cunning ploy' aspect of LPs doesn't translate that well into solo play. I was thinking that the defensive LP could perhaps allow a saving throw chance rather than an auto-save. Currently, as you've already seen, once combat has begun, defence is clearly the best use of LPs, almost all time.<br /><br />Still, gives us something to tinker with!<br /><br />Cheers,<br />Aaron Prufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-34759178177886331742017-01-27T07:16:37.209+11:002017-01-27T07:16:37.209+11:00I just rely on my memory and the copious amount of...I just rely on my memory and the copious amount of photos I tend to take. I reason that, especially with a solo game, if I don't remember correctly what happened, and write up something that's incorrect, no-one will ever know :)<br />Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-3250569719323193342017-01-27T07:10:47.634+11:002017-01-27T07:10:47.634+11:00In my most recent game I allowed two units to occu...In my most recent game I allowed two units to occupy a square one behind the other. This means a unit can retreat one square without pushing back another unit (unless there are two units in the square they are moving into - unlikely given no of units involved in a game). Previously (before allowing two units to occupy a square) two lines were disrupted as one retiring unit pushed another second line unit back - which seemed a bit too much disruption.Peterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-68539434619270365572017-01-27T03:47:53.632+11:002017-01-27T03:47:53.632+11:00I hear you about the time taken to record and writ...I hear you about the time taken to record and write up a battle report. There was a short time when the number of games dropped dramatically as I felt almost guilty if I didn't report. Now I rarely seem to take time for a proper report. Somewhere there must be a happy balance.<br /><br />I agree that mechanisms like secretly assigning points, holding a hand of cards or the old written orders work best with an opponent. <br /><br />What is wrong with just extending the retreat to a full square? Would it take longer for the unit to return than in the non gridded version? Would the gap in tge line be worse?<br />RossRoss Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-6088664869307082017-01-26T21:48:14.101+11:002017-01-26T21:48:14.101+11:00I may take an approach from Lion Rampant. Losing u...I may take an approach from Lion Rampant. Losing unit of the combat takes a bravery test and if fails retires one 6 inch square. Alternatively, I could ignore the rule and both units remain locked in combat. As you can tell for these options - I am reluctant to go to 3 inch squares at the moment.Peterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-91968045014536205372017-01-26T17:18:10.510+11:002017-01-26T17:18:10.510+11:00If the lowest common denominator in the rules is 3...If the lowest common denominator in the rules is 3", then perhaps the best solution is to convert to 1 square equals 3" and I think visually that is going to look strange, even if you double or triple the number of paper bases in each unit. <br /><br />The best solution might be to make up a new mat on a small piece of cloth marked out in 3" squares and perhaps also have two paper bases in line representing each unit Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-1205950421794993872017-01-26T15:22:09.064+11:002017-01-26T15:22:09.064+11:00I have noticed a few blogs take the photos approac...I have noticed a few blogs take the photos approach to game reports. They work well. Generally I like to write a few lines and often cover two turns in the description of events - particularly so for larger games.Peterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-22981864119978619032017-01-26T14:27:32.716+11:002017-01-26T14:27:32.716+11:00Good report! While rules mechanism do not tend to...Good report! While rules mechanism do not tend to slow me down during solo play, what really slows me down is documenting all of the detail to recount the story in a BatRep later. If I would simply play the game, I could get through them rather more quickly.<br /><br />I like that you can recreate a BatRep from photos alone. While photos help, I need to jot down a note or even for the most rudimentary BatRep. Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.com