tag:blogger.com,1999:blog-7174146262920547660.post7261302513154962139..comments2024-03-26T07:37:26.452+11:00Comments on Grid based wargaming - but not always: Messing around with One-Hour Wargame WW2 rulesPeterhttp://www.blogger.com/profile/02918057670249529750noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7174146262920547660.post-20731866287312505102017-03-21T07:11:13.115+11:002017-03-21T07:11:13.115+11:00Thanks. I did like the Kaptain Kobold approach and...Thanks. I did like the Kaptain Kobold approach and used that approach when playing AWI before switching to doubling the number of hits a unit takes. With AWI games I liked the way doubling hits allowed helps Militia when in cover particularly. I am not sure yet if the same approach gives a good WW2 game (or one I enjoy)Peterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-72922059970122813432017-03-21T00:57:27.685+11:002017-03-21T00:57:27.685+11:00Hi Norm, no retreating in the original OHW but see...Hi Norm, no retreating in the original OHW but see the link I posted below to KK's OHW P&S amendments. He has a unit retreat 3 inches if it scores no hits on an opponent in a round of HtH combat.Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-8939197521600914362017-03-21T00:55:36.594+11:002017-03-21T00:55:36.594+11:00Good progression on your OHW refinements. Your co...Good progression on your OHW refinements. Your cover amendments sounded very familiar to me but could not place where I had read something similar in an AWI game. Turns out, you were the source! I went back through your old postings but could not find your original to refresh my memory. Which posting did you discuss the remaining in cover if hits exceeded a preset level?<br /><br />In a similar project to amend OHW and reduce the number of hits from 15, see Kobold Kaptain's amendments. He reduces the number of hits to '5' throwing either 1D6 or 2D6 to score a hit.<br /><br />KK OHW Rules amendments for Pike and Shotte: <br />http://hordesofthethings.blogspot.com/2015/11/one-hour-wargames-ecw-rules.html<br />Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-49789852786899392432017-03-20T21:44:16.827+11:002017-03-20T21:44:16.827+11:00I was trying to add some friction into the game. I...I was trying to add some friction into the game. If I did not use a grid, I would consider 1 or 2 is 50% move, 3 or 4 full move and 5 or 6 extra 50% move.Peterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-25587902148010511542017-03-19T22:41:40.343+11:002017-03-19T22:41:40.343+11:00Peter,
I can see the value of your D6 'Movemen...Peter,<br />I can see the value of your D6 'Movement' Rules - for unpredictability...very useful mechanism for Solo Gaming. Cheers. KEV.KEV. Robertson.https://www.blogger.com/profile/03057624752614080866noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-78875581601527512652017-03-19T18:04:51.386+11:002017-03-19T18:04:51.386+11:00I have been considering retreats. For example, if ...I have been considering retreats. For example, if a 6 is rolled then a forced retreat is required, but a 6 is too likely with additional dice for supporting units. However, if with supporting dice there are two 6's rolled then take the hits and a forced retreat. Pushing this one step further, if three 6's are rolled the unit is eliminated.Peterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.comtag:blogger.com,1999:blog-7174146262920547660.post-86087057188729742912017-03-19T17:00:10.190+11:002017-03-19T17:00:10.190+11:00Some nice tweaks. I think the hits / cover idea is...Some nice tweaks. I think the hits / cover idea is good, reflecting that as a unit degrades it will be reluctant to leave cover. Are units ever forced to retreat? as such a rule would cause a unit with 7+ hits retreating to be removed from play (probably of itself not a bad thing, though a consequence of the rule tweak).Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.com