Game 13 of the English Civil War has a Parliamentarian army advancing into the Royalist held East Midlands region in August 1643. Both armies clashed at Lodge Farm located near the parish town of Tugby.
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A glimpse of the action midway through the game (figures are Hinchliffe). |
The battlefield layout had already been determined with terrain cards and the tabletop was setup. Prior to deployment, the game length is determined by a combination of: weather, time of year, and time of battle.
Weather on the day of battle:
1,2 = Overcast and a game of 10 turns
3,4 = Fair and a game of 12 turns
5,6 = Sunny and a game of 14 turns
During summer (May to August) add 2 turns to the above.
Then decide the time of day the battle starts:
1 = Early Morning subtract no turns
2 = Mid-Morning subtract 1 turn
3 = Noon subtract 2 turns
4 = Early Afternoon subtract 3 turns
5 = Late Afternoon subtract 4 turns
6 = Early Evening subtract 1 turns
The day was overcast and the game would have a maximum number of turns of 12 (10 for overcast plus 2 as the month is August). An overcast day had bought drizzle in the morning and deployment was slow and both armies kept their powder dry and waited for the day to fine up. The game would start late afternoon and last for 8 turns.
Deployment starts with the smaller force picking the tabletop side and placing half their units within 12 inches of their base edge. This is followed by the opposing side placing all their units within 12 inches of their base side. Finally, the remaining units from the smaller force are placed.
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Parliament with the smaller force places half of their units on the side of their choosing. |
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All Royalist units are placed with 12 inches of their base edge. |
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Parliament place their remaining units. The bulk of their cavalry going on their right flank... |
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...and the dragoons on the left flank to take advantage of the patchwork of fields. |
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Deployment |
Parliament forces got to move first and quickly pushed forward to take up position in the fields. The question was with just 8 game turns would the game be played out to a conclusion.
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Parliamentarian units have taken up position in the fields and will benefit them when in melee. Royalist forces were slow to move, preferring to use their artillery to do some damage to the dragoons. |
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Parliament's commander pushes forward the bulk of his cavalry. |
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Taking advantage of a charge bonus the Royalist cavalry charge into the advancing Parliament cavalry. While in the centre a combined force of commanded shot and dragoons attack the Parliamentarian commanded shot who had taken up position in the woods. |
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Royalist forces move forward and engage. While fields offer an advantage in melee, they do not against musket fire. |
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The outnumbered Royalist cavalry a proving to be quite a handful to their numerical superior foe. |
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In the centre the infantry continued to exchange musket fire. |
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A view of the Royalist centre. The matchsticks indicate units that are out of ammunition. |
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The cavalry engagement eventually went the way of Parliament, and the remaining cavalry units charged into the dragoons and commanded shot attacking the woods. |
At this point the game was midway through the turns.