This post turns out to be my 1000 blog post and what better way to mark this milestone than with a battle report of a Napoleonic siege wargame.
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Austrians returning with supplies from nearby farms in preparation for a siege. |
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The town of San Mariano guards a vital supply route. |
Siege Background
French General Delacroix, commanding a corps of seasoned veterans, has been ordered to seize and hold the key crossing at the fortified town of San Mariano. The town is a strategic stronghold guarding a vital supply route trough the mountains.
The town is encircled by an old, but well-maintained, bastions and walls. An Austrian garrison having dispatched messengers for a relief force and have been gathering supplies from nearby farms in preparation for the siege.
Battle Report
Turns 1 and 2
The siege begins with the construction of the first parallel. The besieging French assign a portion of their troops to guard against any potential Austrian sorties. Although no sorties were launched, accurate Austrian cannon fire harassed the French engineers and delayed the establishment of French gun batteries.
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The first parallel is prepared as the Austrian guns open up. |
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Accurate fire from the Austrian guns delays the building a French batteries. |
Turns 3 and 4
The French pressed on with their trench works, completing the first parallel and finally establishing their first gun battery. Zig-zag trenches advanced steadily forward from the first parallel, though progress remained slower than General Delacroix had hoped. The Austrian defenders launched a sortie, but the French, maintaining vigilant guard posts and successfully repelled them.
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As the first parallel is completed |
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The Austrians launch a sortie. |
Turns 5 and 6
An Austrian messenger successfully slipped through the French lines, carrying urgent pleas to the relief force to hurry up, tightening the timeframe for the besiegers. The garrison continued to launch sorties as the French dug forward and caught the French off guard, inflicting casualties and reducing their resources to build trenches.
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The French dig forward and begin to establish their second parallel. |
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A successful Austrian sortie forces the French to divert soldiers from the trench works. |
Turns 7 and 8
Trench digging continued as a priority, and three gun batteries were soon in position. The zig-zag approach trenches were now within assault range of the town walls, creating two potential sites for assaults. Meanwhile, the Austrians managed to get further messages through the lines, keeping the approaching relief column informed of their situation. Time was now becoming a worry for General Delacroix.
The Austrians continued with their sorties and forced the French to divert troops from the trench works to reinforce their guard lines. this slowed down the establishment of the fourth and last gun battery as they took precautions against further attacks.
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The trenches are now within assault range of the town. |
Turns 9 and 10
The Austrians prepared countermine charges beneath the most vulnerable sections of the walls, ready to detonate them during any French assault. At the same time, they continued launching sorties in a final effort to disrupt and delay the inevitable attack. By this stage, the French had established four artillery batteries and had successfully breached the town’s walls. They had also completed the digging and preparing their own mine, ready to support the final assault on the fortress.
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The French begin the work to breach the walls. |
Turns 11 and 12
The French detonated their mine beneath the walls and launched an assault. Although the attack was repulsed, the Austrian defenders suffered casualties, and their morale was beginning to falter.
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The first attack is supported by a mine detonated just before the assault. |
Meanwhile, French scouts reported that a relief force was only a few days march away. In response, General Delacroix ordered a series of assaults in a final effort to seize the town before reinforcements could disrupt and end the siege. But the news was not all bad for the general, engineers informed him they had made a second breech.
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The French prepared counter mines two assaults. |
The French planned two successive assaults. The first was repulsed with heavy casualties, as the Austrians successfully detonated a mine beneath the breach. However, the second assault proved to be more effective, Austrian troops had been drawn away from the walls to reinforce the earlier defence, leaving the second breach under-manned. French forces surged through, and with sections of the town’s walls now in French hands and Austrian morale collapsing, the defenders were overwhelmed. The fortified town fell to the French.
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French troops assault the breaches. |
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French troops surge forward into the second breach. |
A French victory! Just in the nick of time before the Austrian relief force could lift the siege.
Summary
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A resource based game that can be adapted to the tabletop. |
The game includes four scenario maps to play through of varying complexity.
It was pretty straightforward to adapt the game to the tabletop using the simplest scenario map as a guide. Instead of marking progress on a paper map, I placed the parallel trenches, zig-zag trenches and gun positions on the tabletop, building and advancing them in 6-inch increments. This required some initial measuring to determine where the French attackers would begin placing their first parallel trenches so the layout aligned with the original map in terms of the number of trenches and batteries required to build.
Resource management and breach tracking were handled using markers and small bits of paper with written notes (hidden under troop bases). All in all the game played out in just under an hour as I worked my way through the rules for the first time. Some rereading and checking of the 7-page rules was required, but I was soon in the swing of things and the game progressed smoothly.
Transferred to the tabletop, these rules provided an enjoyable and challenging solo siege games with the added benefit of getting my siege terrain, forts, and troops on to the tabletop. There is no movement of units in the game, just the placement of terrain and troops to indicate progress and for the look of the tabletop. I may well have to invest in some engineering troops or make some conversions which can be used as markers for mines. In the meantime I am looking through a couple of Military Modelling books by Stuart Asquith, which cover both solo wargaming and siege warfare for ideas.
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A source of ideas. |
For my next siege game, I plan to use the rules in an English Civil War setting. I will also be introducing forts, as some of the other scenario maps in the game feature outlying forts which must be taken before assaults on the main fortifications can begin.
Peter
ReplyDeleteThis really looks like a workable Napoleonic wargame
Where did you get the figures ,they look old school glossy and how do you base
The figures are old plastic Spencer Smith napoleonic range. I was gifted them a good few years ago and painted them in a toy soldier glossy style. They are based on 4x3 inch MDF bases and flocked.
DeleteLovely looking game, the set up is cracking and the miniatures look superb as well. A very enjoyable read, I haven't done any siege wargaming but your report here is very inspiring.
ReplyDeleteThe rules from the game certainly helped to proved a good game.
DeleteThat sounds like a really fun way to play out a siege Peter, as well as making it far more visually interesting. I will add those rules to my wargames vault wish list.
ReplyDeleteThe rules are definitely work a look if you are interested in playing a siege game or have a need to incorporate one into a campaign.
DeleteThat seemed to work very well Peter, and the ECW should provide plenty of opportunity for siege games, as there were a number of very famous sieges in that particular conflict.
ReplyDeleteI am looking forward to trying an ECW siege game and will have to do some reading.
DeleteCongratulations on your 1000th blogpost! And a great post and game too. Very enjoyable reading. I really like your bastion and the fortified city where the buildings are a placed on the background. This is a technique often used by railway modellers. Thanks for sharing.
ReplyDeleteThank you. The idea of the town backdrop did come from seeing model railway layouts. It is drawn on old cardboard.
DeleteAs usual the set up looks great and the report enjoyable, Peter. The works really seem to translate well to the table and bring a great new dimension to possible campaigns. The ability to compress weeks of activity into a manageable game is an achievement. I may be looking at my next purchase.
ReplyDeleteI will certainly use the Siege Works game in a campaign to decide a result rather than a dice roll.
DeleteWhen “push came to shove” I guess the French wanted to achieve the victory more. If only the Austrians could have hung on until the relief forces arrived. ⚔️⚔️
ReplyDeleteCheers,
Geoff
Hi Geoff, they rolled well on the last assault when it really counted.
DeleteThat looked a great game Peter. And quick to play! I must take a look at the rules.
ReplyDeleteChris/Nundanket
Hi Chris, yes, the game is quick to play and you feel your are covering many of the aspects of sieges.
DeleteVery nice report Peter; visually stunning as always, and a really interesting subject.
ReplyDeleteThank you. It is nice to be able to get sieges on to the tabletop.
DeleteLooks superb Peter, and these rules seem to work very well for a tense, fun game. Nice application, and you have just given me a great set for my Siege of Derry game idea ;)
ReplyDeleteIf the first game is anything to go by. Then they are a useful set of rules and a reasonably priced game.
DeleteThank you for the information about Siege Works - I shall definitely buy a copy. The way you have combined those rules with your figures makes for a very appealing looking game. I look forward to reading about an ECW siege using the same system.
ReplyDeleteI am looking forward o setting up an ECW siege game.
DeleteNicely done Peter and visually very appealing, especuially with the back drop adding som enice depth to the photos:).
ReplyDeleteThank you the back drop definitely improves the look.
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