Rules

Sunday, 3 May 2015

Assault on industrial complex 314

This weekend's battle report is of an assault on industrial complex known by its number 314, which had been overrun by Orcs. A Space Marine assault force from the Son's of the Sword chapter have been called into retake the complex, and in particular an alien artefact, which if decoded could influence the whole campaign on this world.


The Orcs have put up defensive lines around the industrial complex with roaming war bands in the surrounding area. The assault force comprises:

- a scout squad which start the game on the board and are treated as covert.
- two armoured land speeders.
- an assault squad
- a drop pod with tactical squad
- a Jet fighter
- a storm raven with terminators and dreadnought
- a small assault squad in reserves to be used anytime after all unit have arrived.


The landing areas were mapped out in advance along with the turn they arrive.

The game started with the arrival of both armoured land speeders to support the covert scout squad. One was quickly downed with a bombardment of rockets from a Killa Kan on the hill. The scout squad opened fire on a mob of orcs.


Another orc mob and war bikes close in on the scouts squad. While behind them an assault squad arrives and a jet fighter helps provide support to the beleaguered scouts.


The drop pod arrived and delivered a Tactical squad which was quickly wiped out with some high rolling orc shooting. This was a major set back for the Son's of the Sword.


Next turn the Terminators and Dreadnought landed without casualties.


The Orcs with Killa Kans ready for an assault in the industrial complex. Using a couple of interventions they were able to launch a surprise attack.


While a desperate battle was fought out with the Terminators, elsewhere the Assault squad using interventions to make multiple moves launched an attack on the front of the industrial complex. The final reserves a half Assault squad turned the battle for the Son's of the Sword.


After dispatching the Orc mob the Assault squad moved into the complex to engage Orc reserves defending the objective.


Meanwhile the Dreadnaught took on an oversized Killa Kan.


Finally, the objective was seized as the Assault squad continued their rampaging successes dispatching a Killa Kan and Orc mob.


This game highlighted the need to clarify the rules for recovery actions with flyers. Flyers can recover   with a 3+ but still require a 6+ to attack.

No comments:

Post a Comment