Rules

Wednesday, 28 October 2015

WW1 OHW Battle Report

This game was used to try out some of the recent rule additions for the game clock, barrages and tanks. The setting is an assault in 1918 on two German held towns and overlooking hill by British forces. The assaulting side was set three objectives:

1) Capture the two towns in the centre and on their left flank
2) Take on hold the overlooking hill behind the centre town
3) Capture the bridge on the right flank.

A sketch of the battlefield and objective order
The attack was to commence at 5:40am with dawn at 7am, and provide 1 hour 20 minutes of game time where visibility would be 12". The attack would be proceeded with two barrages, one preliminary barrage at zero hour attacking the entrenched units, and the second box barrage behind enemy lines attacking there communication lines. The result of barrage on the communication lines was to delay all reserves by 1 hour and add +1 to the German resupply difficulty calculation.

Aircraft support is increased between 9am and 11am for the British and will appear to strafe and bomb on a 4+ dice roll.

All German reserves would roll to determine which road they would enter the table on (1-3 at point A and 4-6 at point B).

German defence force

On the table: 2 x infantry, 4 x heavy infantry (additional machine guns), 2 x pillboxes, 1 x field artillery, and 1 x field howitzer.

Reserves within 1 hour (plus any delay due to attacks on communication lines): 2 x heavy infantry, 1 x field artillery and 1 x field howitzer.

Reserves within 3 hours (plus any delay due to attacks on communication lines): 1 x heavy tank detachment and 1 x Strumtroppen unit.

British assault force

Wave 1 arriving at zero hour: 2 x heavy infantry, 4 x infantry, 2 x heavy tank detachments, and 1 x medium tank detachment.

Wave 2 arriving at +1 hour: 2 x heavy infantry, 2 x infantry, 1 x field howitzer, and 1 x field artillery.

Wave 3 arriving at +3 hours: 3 x cavalry, 1 x armoured car, 1 x field howitzer, and 1 x field artillery.

A game clock was made to track game time from zero hour at 5:40am
5:40am (Zero Hour) - The assault began with wave 1 British forces being placed on the table and calculating the effects of barrages on the entrenched units and communication lines.
5:40am wave 1 arrives with tank support
6:30am - The British forces advance on objective 1 the two towns in the centre and left flank. One tank detachment was delayed to to mechanical difficulties (they rolled a 5 on the average dice roll for movement).

7:10am - With dawn lifting German artillery placed on the hill behind the centre town were able to add their firepower to the attacks on the advancing British troops.
Wave 1 assaulting the towns with wave 2 just appearing
7:40am -  The assaults were progressing well and weathering the fire from the defences. Tank units were used to clear a path through the barbed wire and overrun the entrenched German infantry. While behind the British second wave arrived to support the attacks on the towns. The German reserves arrived, delayed by 1 hour from the barrage on communication lines, two infantry and a howitzer arrived at point A and one infantry and field artillery arrived to strengthen defences around the bridge.
The Germans counter attacking on the British left flank
8:10am - The left flank town is captured and German defences retire from centre town after an assault. A counter attack is be prepared on the British left wing as German reserve units move up.
British units force the defenders out of the centre town
8:50am - Germans attempted to recapture the centre town where some of the supporting British units are forced to retire with 13+ hits. (A new rule where units in the open with 13+ hits must retire a  an average dice roll each time they have more hits.) Meanwhile, British artillery moved into position to support their troops against any counter attack in the centre.

British forces push on from the centre town towards the bridge
9:20am - Both sides were starting to lose units in the fighting around both towns. The British were starting to put pressure on the Germans in the centre and towards the bridge, while the two heavy tanks moved on the hill, their second objective.

10:00am - As German unit loses were mounting and the bridge looked like being lost, but last minute reserves arrive in the form of an AV7 heavy tank. On the left flank a battalion of SturmTroppen arrived to support the defence of the hill. British casualties were rising with the loss of a heavy tank and infantry units were being forced back due to accumulated hits.
The bridge is secured for the Germans with the arrival of the AV7 tank
10:40am - The last British tank was destroyed attacking the hill, while on German counter attack on the British left flank was in full swing and forcing them to relinquish control of the town.
The British are forced out of the town by a German counter attack
11:00am - The British were able to reoccupy the left flank town while artillery support helped to nullify the German counter attack.
British regain the town and only one unit made it to the hill
11:20am - While a single British unit advanced to the hill it was countered by the arrival of a Sturmtruppen unit. This marked the end of the game with the British achieving their first objective of the two towns, but failing to take the hill and bridge. Both sides were running out of steam with most  remaining units having accumulated too many hits to carry on with the assault or counter attack.




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