Rules

Wednesday, 30 March 2016

A productive Easter weekend full of Airfix kits

This Easter weekend was very quiet and I was not feeling too well. So I was able to sit down and get through paining and basing most of my recent purchases (which always makes me feel better).

Focke-Wulf Fw 190 (Airfix)
Spitfire (Airfix)
A Paratroop Battalion (Airfix British Paratroopers and a couple of Commandos thrown in for good measure)
Now having painted up my aircraft I really need to start thinking of some rules for them, which will no doubt require the purchase of some AA equipment. A fully justified purchase - bonus!
German armour car representing an armoured reconnaissance unit, Opel truck representing motorised infantry, and a PAK 40 converted to a Nebelwerfer by adding tubes and shortening the carnage legs, which will be treated as a mortar unit.
In addition painting I played a few small WW2 games and along the way made some rule changes to the combat mechanism. These made the game feel better for me, they include:

  • Having dice rolls for the effect of a hit.
  • Allowing only one disruption before unit elimination, where before it was two disruptions. However, units are able to remove disruptions by reorganising by finding cover or retiring.

I am now updating the rules from my notes and scribbles, and taking a few photos to include as examples of the new rules. I plan to post them by the end of the week.

2 comments:

  1. Peter, Congratulations your game is looking very good. Very inspiring!

    Jay

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    Replies
    1. Hi Jay,
      Thank you for your kind comment. Other than the AA units, another paratroop battalion and an extra unit here and there, I think the armies are about finished. I now need to get a few more games in and write up a battle report.
      Regards, Peter

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