Rules

Monday, 5 September 2016

New WW2 kit and rule modification

This is a short post as we have just returned from a weekend visit to Wellington (NZ) to see our kids. The day before leaving a Wespe kit I had ordered arrived, so I can now add some more mobile artillery to my ever growing WW2 armies. Since I completed what I thought were sufficient units, some six months ago. I have been adding a unit here or a unit there regularly as I have come across model kits that I remember as a young teenager or just like the look of. I am now beginning to have a storage problem (others would say I have a collecting problem).

Anyway, this will provide a little diversion from the HYW armies I am currently painting.
Arrived in the post - Wespe Sd.Kfz. 124 Weeps

I am yet to get back to my WW2 campaign. As I am playing around with some ACW rules and introducing ideas as I read through "Rally Once Again - Battle Tactics of the American Civil War" by Paddy Griffith. However, there are a couple of modifications I am adding to the Reorganising/Regrouping section of the WW2 grid-based rules. These are:
  • Units can reorganise themselves to remove disruption markers providing they have not engaged in shooting (combat) during their turn and are not adjacent to any enemy occupied squares.
  • All units except for poor quality troop units that only moved are able to attempt a Regroup.
  • To attempt a Regroup a player rolls 1D6 per unit on any 3+ score a unit is successfully reorganised.
  • Tank and elite units can re-roll failures.
  • Disrupted units may never advance in squares adjacent to enemy units. If they are already in an adjacent square they may remain there.
  • Any disrupted units which are adjacent to enemy units and cannot observe any friendly units, cannot attack and must attempt to move out of the adjacent square away from enemy units.


Rather than have a successful 4+ to reorganise with plus or minus factors. I chose simplify it to a 3+ and never allow poor quality troops reorganise, while elite/tank units get to re-roll failures. The change is to encourage quality units to retire and regroup for a counter attack and not just hang in there until eliminated.

3 comments:

  1. Good stuff. Your first bullet point says "Units can reorganise themselves to remove disruption markers providing they have not engaged in combat during the turn and are not adjacent to any enemy occupied squares." Does that mean the unit has not fired or that it has not been fired upon or both?

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    Replies
    1. Yes, it is ambiguous. It should read ...providing they have not engaged in shooting (combat) during their turn and are not adjacent to any enemy occupied squares.

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    2. Thanks Norm - just updated post and rules page to try and clarity.

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