Rules

Wednesday, 15 May 2019

Return to the ECW campaign

It has been about six weeks since the last time I played an English Civil War game as part of my on-going campaign. The last battle saw Parliament attempt to increase their control of the South Coast region, only to see their army repulsed in July 1644.

Campaign map as at August 1644
Moving ahead to August (after a roll of 1 on a D3 dice) we have a Royalist army march from the North Midlands into the West Midlands. However in Royalist controlled regions trouble was brewing with clubmen gangs fed up with deprivations cause by the war causing problems for local garrisons. This has resulted the artillery train being delayed and a smaller force being available (although some say poor dice rolling was the cause of that).

On the other hand Parliaments army was buoyed by a wealthy commander who supplied an additional cavalry unit (from his own purse no less) along with the continuing benefit throughout 1644 of well funded armies curtesy of excise taxes.

Chance cards in play for this game.

Orders of battle...

Royalist Units:

  • 3 x cavalry
  • 3 x infantry
  • 2 x dragoons
  • 1 x elite pike
Parliament Units:
  • 5 x cavalry
  • 4 x infantry
  • 2 x dragoons
  • 1 x lobster cavalry
  • 1 x Artillery

The battle is taking place near the town of Driotwich.

Terrain cards
The terrain cards were drawn and tabletop setup. The Royalists commander will choose the long table edge to defend. While there is a river this is fordable at any point to all units except artillery, and all unit crossing the river will suffer the loss of 1 hit.

Tabletop layout.

7 comments:

  1. Glad to see your back at it - though the western desert stuff has been top notch too.

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  2. Thank you. I am looking forward to getting back to this campaign, which will now be into its twentieth game.

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  3. Good to see the return to the campaign! Like TJBM, I have been enjoying your diversions as well.

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  4. I am enjoying the campaign, but did that little break to play with other games.

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  5. Twenty games is a heck of a lot for a campaign!

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    2. The campaign is going on for more than I had planned. I had not thought it out fully. However, I am still enjoying the games and it is giving the rules a good workout. (without typos this time)

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