Rules

Thursday, 2 April 2020

WW2 Western Desert Campaign - Turn 2

The first campaign turn saw Axis forces successfully take the offensive and after two successful battles forced an Allied retirement of one zone on the campaign map.

Previous campaign turn
Turn two of the campaign begins with the flow of supplies. These can be interrupted and must be diced for each campaign turn. Axis forces get supplies 80% of the time and Allied forces 90% of the time. A couple of rolls of a D10 determines Axis forces have their supplies interrupted and Allied supplies delivered.

The next step (for forces which received supplies) is to determine where to direct supplies. There are three options:
  1. Prepare defences - The defending player’s units will have prepared positions and minefields.
  2. Reequip units - Players attempt to recover lost units for all their divisions. On a 4+ the units are returned to service.
  3. Launch attacks - When both players decide to attack roll the dice to decide which player attacks, if drawn the Axis player is the attacker. The losing player’s supplies will instead be directed to reequipping units.
In this turn the Allies decide to direct their supply effort towards reequipping units, while Axis forces decide to continue the offensive and launch attacks.

Current positions
The Allied units are turned over and shuffled then placed down face first. Axis forces reorganise their forces and decide the offensive will begin with an assault by the Ariete division. This division did not see action in the previous campaign turn so is carrying no losses into this turn. The opposing Allied division is then revealed as the 1st South African division.

As attackers the Axis divisions are lined up and the opposing Allied divisions shuffled the placed face down.
The first attack is decided and the opposition is revealed.

Next couple of posts will cover how terrain cards are transferred to the tabletop, and how the type of game is determined.

Finally, I have had to turn on comment moderation. An unfortunate but necessary measure at the moment due a a series of nonsensical advertising comments.

17 comments:

  1. I await the action! Too bad about the spammers. Hopefully, they will lose interest soon and you will be back to normal operations.

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    1. All being well a game should be played this weekend.

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  2. Great progress.
    Do you think you could also use this style of campaign management with the battle rules used in your European campaigns (the OHW d3/d6 variants)? Don;t see any reason why it wouldn't work I think (I'm thinking of an Arnhem campaign while on lockdown)

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    1. An excellent idea which I will tuck away for a later day.

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  3. Peter,

    Thanks for posting, it looks great and can't wait to see the next battle. If I understand this correctly, Ariete vs 1st SA is just the first of at least 2, and possibly 3 fights in the turn?

    And I need to go back and read up on the supply rules so I have a better understanding. I look forward to the next post where you show the terrain and game set up. Very interesting and innovative stuff here, I'm loving it!

    And don't let the spammers get ya down ;)

    V/R,
    Jack

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    1. Correct, during a campaign turn up to 3 games are played. As soon as one side wins 2 games the campaign turn is over. Campaign supply rules are applied at the start of the campaign turn.

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    2. Gotcha, thank you, Peter.

      V/R,
      Jack

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  4. An important and interesting flank battle. Did I say I really like your maps :-).

    I have also been getting some spam comments lately, but cleverly they are placed on older posts, which could easily be overlooked, except that I check my comment stat daily (under the design section) and am able to pick them off.

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    1. Thanks Norm. The spammers were taking the same approach with older posts.

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  5. Peter,

    You really ought to publish the rules and campaign system as a book or pdf or similar. I am sure I am not the only one that would buy it!!

    Simon

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    1. Thank you kindly. I do have these written up as notes and may well post them once the campaign progresses and the rules are settled.

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  6. Love the way this campaign is going and looking forward to seeing how the Ariete Division fairs against some possible tough South African resistance.

    As for the spammers, I had to turn on comment moderation a few years ago. A shame but sadly nescessary these days.

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    1. Yes, it will be interesting. In the previous games the German armour had the advantage of range and good armour. The Italians will not have that advantage.

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  7. Hopefully the South Africans can give the Italians a bloody nose. I know what you mean about needing comment moderation.

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    1. I am looking forward to seeing how the Allies fare in this game.

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  8. Developing nicely. I seem to get Infonedisn spammers, but easily deleted.

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  9. I am looking forward to getting the first few turns completed to see if I need to tweak the rules.

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