Rules

Saturday, 23 May 2020

WW2 Campaign Turn 4 and WSS Paper Soldiers

The Western Desert WW2 Campaign turn 4 has not gone well for the Allies offensive. In their first attack (game 1) they failed to gain ground and ended in a stalemate. While their second attack was thrown back.

Campaign position in turn 4
The Allies now have a choice of pushing ahead with a third attack or calling off their offensive. Their divisions, particularly their armoured divisions, are all in need of supplies to refit and reequip. While most Axis divisions are in good shape after being resupplied at the start of campaign turn 4.

Supply status
The options are to launch an attack using one of their depleted armoured divisions or have an infantry division lead an attack. Neither option seems palatable, especially to win turn 4 will require winning the next two games due to the drawn game. So the Allied offensive is called off after successfully pushing the Axis back one zone during campaign turn 3. They will resupply and await the Axis response.

French cavalry
During the week I was able to complete two cavalry units for my WSS project. All being well I will complete another 2 cavalry units this weekend and can move on to some dragoons. My first goal of this project is to create enough units to play some of the scenarios from One-Hour Wargames.

British cavalry
No games so far this weekend with the weeding offensive currently dragging out in the back garden.

15 comments:

  1. The paper soldiers look very nice Peter - how close do you think you are to finishing the two Armies?

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    1. Thank you. After the current cavalry units, there are in total 4 artillery and 4 dragoon units to complete. The dragoons are effectively 2 units each, one mounted and one on foot. I am averaging 3 units per week and estimate another 4 weeks to go.

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    2. Wow it's a lot of work but the end result looks very effective.

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  2. Weeding offensive? I hope you dislodge those stubborn defenders and throw them back a zone!

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    1. It is a slog and eats into my hobby time.

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  3. A wise decision on the Allies' part, I think. If the Axis come on strong the Allies will have a hard time dealing with the attack.

    Nice paper figures. A cheap and cheerful way to try out a new period.

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    1. A lot hangs on the Allies getting their supplies at the start of campaign turn 5. The two paper are quick to do and cheap. All up with the book, photocopying, and cardboard will cost about 50 dollars.

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  4. A wise move on the Allies part given their situation after the recent battles.

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    1. Yes, little opportunity to continue the offensive.

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  5. I had a feeling the Brits would have to back off, looking forward Turn 5.

    V/R,
    Jack

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    1. The Allies will hope to consolidate their gain from turn 3.

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  6. So I guess the Axis have the initiative now... I still feel that resupply should be related in some way to the length of your LoCs. This really makes capturing ports worthwhile.

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    1. Yes, the initiative will swing to the Axis. From a campaign supply view I may introduce a length of supply line rule, but am holding off to see how the current supply rules play out.

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  7. I would concur with the Allied decision; the draw in Game 1, where they had a substantial advantage, really handicapped them.
    Your paper troops continue to look fabulous!

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    1. Game 1 was an unfortunate stumble for the offensive the Allies could not recover from.
      I am very taken with the paper soldiers and how effective they can be.

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