Rules

Saturday, 19 September 2020

Necromunda gang addition and small terrain items

With spring on its way here in Melbourne I am enjoying spending more time outside in the garden planting vegetables and consequently less time painting and wargaming. However, during the week I did managed to get in a WW2 Western Desert campaign game and paint up a few more items for a Necromunda style campaign, which I am still in the process of planning out.

A lone psychic to add a bit of variety to the games

Drain covers for the sewers. Three have been made to allow gangs to enter one and appear randomly the next turn at one of the other two drain covers.

Old used down lights with their connection pins removed will be used to create some more scatter terrain

The WW2 Western Desert campaign is progressing again with the next campaign turn and one game has already been completed during the week. All being well a second game will be played later this weekend. 

I have been tinkering with the rules for these desert games. The current set are very much based upon Tank on Tank rules, but use a D10 dice rather than 2D6 dice for combat resolution. The current tinkering has opposed D6 dice rolls where the attacker adds the number or attacking units and the defender adds a defence value. A few more games will be required before I settle on them, or return to the previous approach.

The early stages of a WW2 Webster desert game

Another change to the game is the introduction of chance cards. 15 cards for each player which are very much along the lines of those described in One Hour Wargames, with slight variations to fit with the rules used. 

I find the use of change cards also helps me to keep track of time in the game, as I always seem to forget to push froward the game clock and in next to no time have lost track of the turns. If find I do not forget to pick a chance card and once the cards are all used up it is the end of the game.

8 comments:

  1. Some nice Necromunda stuff there. Keeping track of time in a game is always tricky, especially playing solo. With Autumn here and the last of the lovely weather due to finish, I'll be spending more time indoors and less in the garden, but hope to get out for walks, bike rides etc.

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    1. Agree, when playing solo it is so easy to start playing the other side before completing all the activities or rule steps.

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  2. The psychic is very impressive, Peter!

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    1. Thanks. I enjoy spending the extra time painting individual figures.

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  3. Always love seeing your desert war games and your rules tinkering. I await your next iteration.

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    1. I am quite optimistic with these rule changes which is a bit of a surprise as I generally do not use opposing dice rolls in my rules.

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  4. Those old down lights would make good rocket capsules for small scale figures, or engines for larger rockets. Or cupolas for buildings....or...or...

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    1. They certainly do lend themselves to a variety of scratch built options.

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