Rules

Wednesday, 26 May 2021

Possibly the last WW2 Western Desert Campaign Game

The past week has been spent messing around with some simple hex-based ancient naval games, testing out various rules on a hex and some home-brew variations. My aim is to settle on some rules prior to starting the planned ancient campaign. However, there is my existing WW2 Western Desert campaign to finish as I want to avoid having two campaign on the go at the same time.

The start of a naval game

The Allies are in a perilous situation. Should they lose this campaign turn, they will lose the campaign overall. Already they have lost the first game of a best of three games which determine the winner of each campaign turn. The next game has the 15th Panzer division attacking the understrength 1st South African Infantry division.

Campaign map situation

The battle will have the Allies in a good defensive position defending along a line of hills and escarpments, which will funnel any attacks. Axis forces will be able to get a flanking attack in this game which may well go along way in offsetting the terrain advantage held by the Allies.

Terrain cards selected for this game. The Allies are able to choose the side they defend.

I plan to play what may well be the last game in the campaign this weekend.

10 comments:

  1. For the allies, it really is time to fish or cut bait. In this situation, I suppose it is, fight or cut losses.

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    1. The Axis forces have been lucking in the areas they are trying to breakthrough which has certainly compounded the Allies difficult situation.

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  2. Good luck to the Allies! It's looking a lot like they've reached the Alamein Line.

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    1. It is a last ditch effort, else the campaign is over.

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  3. Perilous indeed! Fingers crossed for the Commonwealth forces to snatch victory from the jaws of defeat with wins in each of the next TWO games, seizing the initiative and rolling back over onto the offensive!

    V/R,
    Jack

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    1. Winning the next two games is a big ask, but they have a good defensive position for this game.

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  4. I don't know about 'fish or cut bait' (a new one on me) but it really is time for some stirring words from the PM to boost Tommy's morale as he's going to have to fight to THE bitter end to avoid calamity.

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    1. Either some staring words as suggested or change the commander.

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  5. It has been a super campaign, complete with ruleset and strategic overview. Great to read, and very inspirational across mechanised warfare in general in terms of ideas.

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    1. Thanks. Should the campaign end (and there is always hope for the Allies) I will do a wrap up post on where I landed on both campaign and game rules.

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