Rules

Saturday, 26 March 2022

Some additional movement trays

Back in January I made some movement trays for my 1066 paper soldier armies as the paper units (or the way I have based them) can be quite fiddly to move. This weekend I made a few more trays, smaller trays, for my War or the Spanish Succession cavalry and dragoons units.

A WSS game away underway with movement trays.

The larger movement tray are 8x3 inches and the smaller trays for cavalry are 5x3 inches. They are painted green with a little bit of scatter added. The scatter gives a rough surface so unit bases don't shift about when I move the tray.

The smaller trays are used for cavalry and dragoon unit which have 6 bases. Infantry have 9 bases per unit and fit on the larger trays.

The smaller trays are also suitable for artillery units.

Units also fit on the trays when in column.

Not much painting was done this past week as I have been on a short break. Having time away did allow me to read "The Last Crusade" by Anthony Bruce covering the WW1 Palestine campaign. This had lots of useful background and information on the battles for my current project.

Sunday, 20 March 2022

Unboxing some Sci-Fi terrain while on a short break

Browsing the local games shop I came across Tenfold Dungeon's compact tabletop terrain. They mainly produce fantasy style dungeons, but also produce one set with a Sci-Fi theme. The terrain is essentially a series of cardboard boxes of different sizes from which you construct a series of rooms and connecting corridors. I was going away on a short break and thought it would work well as portable scenery for my Necromunda under-hive collection.

A recent purchase

The boxes are revealed once the outer cardboard sleeve is removed.

One of the advantages of the boxes is the ability to store within my various figures and some extra terrain.

Inside the larger boxes there more boxes to be revealed.

All the boxes and their contents laid out.

I cut some foam to fit inside some of the boxes to help protect the models.

Along with the various sized boxes there are printed doors which fit into plastic clips. These are then used to hold the boxes (rooms) together. A very clever design. There were barricades as well which slot together. I opted not to use these as I was able to fit all my Necromunda scatter terrain into the boxes.

The doors are part of the clips used to hold the boxes (rooms) together.

The barricades on the right compared to my existing Necromunda terrain and figures.

A few dividing walls are included which are attached with clips.

A facility I have created for a game.

A closer view

Figures are setup in their starting positions for a quick skirmish game.

The opposition arrives.

And the game begins - "who is going to open the door?"

I use One-Hour Skirmish Wargames as my goto rules with a few modifications to suit the Necromunda under-hive setting.

Rules used

I suspect I will be using this terrain at home as well as when away.

Wednesday, 16 March 2022

WW1 Palestine Campaign - OHW Turkish Forces

The WW1 Palestine campaign project is progressing well. I have now painted sufficient Turkish units for the One-Hour Wargame (Machine Age) WW1 forces which can have a mix of units types up to:
  • 4 x Infantry units
  • 2 x Heavy Infantry units (infantry with machine gun support)
  • 2 x Artillery units
  • 2 x Cavalry units
A standard infantry unit consists of four bases and a machine gun base can be added to represent the heavy infantry type in the Machine Age rules. There are a nice range of WW1 plastic figures available so I have been able to use camels for one of the cavalry units.

Turkish forces completed so far.

Infantry with machine gun support.

Turkish cavalry unit.

Turkish Camel Corps unit on the march.

Another view of the camel unit deployed in a line.

Cavalry drawn up in line.

I am planning to paint some more Turkish units and am hoping to double the number and increase the unit sizes to six bases. For now though I will turn my attention to painting a similar mix of unit types representing Commonwealth forces. These will have a mix of ANZAC and Indian units which where involved in the campaign.

Sunday, 13 March 2022

Ancient Campaign - Turn 5 - The Battle of Ateste 210 BC

The Punic War land campaign turn 5 starts in Northern Italy where the opposing armies clash near Ateste in 210 BC.  A quick recap of the campaign lead up can be found here https://gridbasedwargaming.blogspot.com/2022/02/ancients-campaign-start-of-turn-5.html.

As neither side has an advantage in terms of numbers of troops or leaders, the standard chance card deck is used for each army. Both armies have 7 units per side which are generated from a table using dice (see here https://gridbasedwargaming.blogspot.com/2021/07/ancients-campaign-turn-1-game-1-tamaca.html). 

A view from the Carthaginian's position

Units are deployed with Carthage having lost the dice roll they start the deployment process first. They will as being the first to deploy get the advantage of making the first move.

Deployment rules on a page.

Both armies fully deployed.

A view from behind the deployed Roman army.

Early moves in the game...

Carthage begins aggressively advancing with their Gaul war bands in the centre and on the flanks push forward their cavalry and light infantry.

Rome's heavy infantry in the centre defeat the Gauls, but not without sustaining losses. They are soon threatened by cavalry and move across heavy infantry to counter the threat.

Carthage's cavalry make a tactical withdraw as their centre heavy infantry engage the Roman centre.

On Rome's left flank their heavy infantry unit is being harassed by two light infantry units.

Middle stages of the game...

While a cavalry engagement if fought out the Roman centre looks to continue its interrupted advance. 

Carthage's cavalry is successful on their right flank and they have regrouped. Their centre is weakened but they have the advantage on one flank to launch attacks.

Closing stages of the game...

The Roman centre battles forward.

Carthage's cavalry begin to cause problems for the Romans and in the centre their light infantry are sacrificed to buy time for the cavalry to do their work.

Momentum is slipping very quickly from the Roman advance as Carthaginian cavalry close in on their flank and rear,

Carthage's centre hold on log enough for the cavalry attack and defeat their opponents. A hard fought victory to Carthage.

This was a very useful victory for Carthage as it will stop Rome from recruiting in Northern Italy in the next campaign turn. The campaign's attention will now turn to Southern Italy where Hannibal faces off against Scipio who has arrived on the scene. It will take some effort for Scipio to turn around Rome's desperate campaign position.

Campaign map with Carthage having control of Northern Italy.


Thursday, 10 March 2022

Creating hex paper for campaign maps

While the 2nd Punic War armies are on the tabletop, this post is about an online tool for printing hexed paper for drawing campaign maps.


My wife, who is a Quilter, uses hexed graph paper of different sizes from time to time which are created on the site https://incompetech.com. Here you can create different sized hex prints from the section on graph paper. Be aware that there are a lot of ads on the site you have to navigate around to get to the Hexagonal Graph Paper PDF Generator. The generator allows you to enter the hex size, line colour, and paper size, then generate and download a PDF for printing.


Setting the size of hexes and paper.

A hex where the paper margins were adjusted.

A larger size hex used without any paper margin adjustment.

This tool will be useful for creating some small campaign maps in the future.

Monday, 7 March 2022

Running out of space and WW1 figures

The Samurai project is close to finish from a painting perspective. I have a couple of leaders to paint and that will about wrap it up. This is a good thing as I am just about out of space in my storage draw for the Samurai and Ashigaru figures.

The next steps for the project will be to modify the Basic Impetus rules hex to a square grid and also write up the One Hour Wargame variant I have been using recently.

The storage draw is almost full of Samurai and Ashigaru. Indicating the painting is almost completed.

Work has already begun on the next project, WW1 Palestine Campaign, starting with some Turkish infantry and artillery. I am expecting to progress quite quickly with this project as I am trying to keep painting to the minimum required. As can be seen from the photographs where grass tuffs on the bases are used to distract the eye from my simplistic painting style.

WW1 Turkish artillery by HAT.

Artillery with a test unit completed last week.

Finally, I have managed to get an article written and sent off in time for the next edition of Lone Warrior, the Journal of the Solo Wargamers Association. It is one of only two magazines I subscribe to. The article is called “Any Last Orders?” and the preview on their website says "Inspired by some older wargame writings and the idea of written orders, the author has developed a method that allows him to favor one side over the other when playing solo. Includes a set of American Civil War rules to illustrate the process."

Saturday, 5 March 2022

The Samurai project makes it to the tabletop

This week I finally got my Samurai armies on to the tabletop for a couple of test games. The first games were testing out a slight variation to One Hour Wargames (OHW) Pike and Shot rules. The changes were to have an Ashigaru skirmisher unit of bows attacking with D6-2 and treat mounted Samurai as cavalry attacking D6+2. Foot Samurai were swordsman and Ashigaru units as pike and arquebus (musket). One of the reasons for picking these rules is the combined nature of weapon types in units of this period and particularly the combined pike and arquebus units. Not something many rulesets seem to cater for.

These provided a couple of enjoyable games which did include the use of chance cards. Having only six units per side I was able to increase the side of units to six bases each and larger units always look more visually appealing.

An early test game with OHW Pike and Musket rules adapted.

It seems like a long while since I have had a gridded wargame on my tabletop. There should be more given the name of my blog. I did play a remote Samurai wargame, the Second Battle of Azukizaka, with Jon of Palouse Wargaming Journal earlier this year which used a hex grid. The gridded tabletop proving itself indispensable with remote gaming. The rules used were a version of Basic Impetus adapted by Jon to hexes.

So I decided to try a few square gridded games with the Samurai on 6 inch squares. Four bases each two by two inches fit quite nicely into the square and allow for terrain pieces to also fit. All being well I will be able to get another game played tomorrow.

A square grid is setup on the tabletop.

A closer look at the grid squares and how units fit.

As the painting side of the Samurai project is coming to a close, WW1 figures for the Palestine Campaign are starting to appear on the painting table.