Rules

Thursday, 7 July 2022

WW1 Palestine Campaign - Turn 1 Game 1 - Battle Report

The first WW1 game of my solo Palestine Campaign uses the One-Hour Wargames (OHW) scenario #7 Flank Attack (2). See the previous post on how the game was setup (here). The Turks are defending a large hill and the control of this hill is the objective of the game. The Egyptian Expeditionary Force (EEF) are the attackers. They have two mounted units are holding a small hill opposite the Turks and a large infantry force has been able to take up position undetected on the Turkish flank.

The Egyptian Expeditionary Force (EEF) launches their flank attack while they move their mounted units on the left flank as a distraction.

Things are progressing well for the EEF. Their initial flank attack caused casualties and an air sortie strafes Turkish mounted units as they move out from behind the hill. The Turkish armoured car has moved forward and engaged the ANZAC mounted units.

The Cavalry clash in the centre. On the other flank the Turks, having been initially surprised by the flank attack, have formed a defensive line. 

The EEF are pushing forward on the flank. While the ANZAC cavalry have successfully defeated the Turkish cavalry, but are coming under fire from the hill. 

Turkish units on the hill are giving ground and in the centre their armoured car has been destroyed.

The weakening defenders are about to relinquish control of the hill.

The battle went pretty much to plan for the Egyptian Expeditionary Force and gives them their first victory of the campaign. They will now be able to progress to the next step of the campaign.

EEF units gain control of the hilltop.

Leading up to this game I have messed around with a couple of WW1 rule sets, both variations of Neil Thomas OHW and 19th Century rules. For this particular game was played with the 19th Century variation and made for an enjoyable and entertaining game. Once I have played a couple more games I will post them. This is also one of the reasons I like to play campaigns. By the end of a campaign I am generally able to settle on the rules I want to use for a period.

8 comments:

  1. A great start for the EEF Peter. The game looks great and it shows you can have fun with relatively few units on the table. Campaigns really are the way to go, if you have the time to set them up that is.

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    1. It is good to start another campaign. I am finding 6-8 units per side in a game works well for delivering quicker games, which are better suited for a series of campaign games.

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  2. Very enjoyable report Peter and a lovely Campaign setting.

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    1. A straightforward game but enjoyable none the less.

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  3. Really inspiring little action!

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    1. Thanks. A good opening game for the campaign.

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  4. Good game report. What caused the demise of the Turkish armoured car?

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    1. Fire from the ANZAC mounted unit eventually caused it to be disabled.

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