Rules

Friday, 4 November 2022

WW1 Palestine Campaign - Turn 4 Game 1 Report

The Egyptian Expeditionary Force (EEF) are now advancing again having spent 4 months regrouping and preparing for the next stage of the campaign, the advance upon Jerusalem, will see them fighting over some rugged terrain. In this game they are attempting to capture a bridge over a wadi and hold a nearby town. While the Turks have a counter-attack planned using a couple of crossings which the EEF are unaware of.

The game is using Scenario #18 (Counter-Attack) from One-Hour Wargames

In the early morning EEF forces moved into their positions around the town ready for the assault upon the bridge. They were expecting re-enforcements at midday with the arrival of a mounted infantry unit. The assault began as planned with their forces advancing upon the bridge while their 2 artillery units bombarded the Turkish defenders who are entrenched on the opposite side of the wadi.

EEF forces take up position for the assault

Late in the morning just as success seemed to be in hand for the EEF. Turkish reserves arrived to bolster their bridges defences. The EEF pushed on with their assault while their artillery were providing accurate fire. However, at midday Turkish troops appeared on the EEF's flanks.

Turkish reserve units arrive to bolster the bridge defences and cross  to wadi to threaten the EEF flanks

EEF mounted infantry reserve arrive

During the afternoon as the EEF became busy defending their flanks from the Turkish and were unable to effectively support the assault on the bridge. It was not until late afternoon, after the flank threats had been neutralised, that they made a final attempt to dislodge the Turkish defenders. As evening arrived and with water and ammunition supplies running low, the EEF were forced to call off the assault and retire back to their starting position.

The EEF has a toe hold on the bridge, but their flanks are under pressure.

The EEF are able to hold off the flank attacks, but are unable to support the bridge assault.

With the flank attacks neutralised the EEF make a last ditch attempt to take the bridge, but are unable to remove the defenders and the bridge remains contested.

Neither force was able to achieve the victory conditions of the scenario and the game was drawn. The Turkish counter attack while disrupting the bridge assault did not come near taking the town. In scheme of the campaign a draw for Turkish forces is a good as a victory, as the EEF will have to spend valuable time preparing for another battle.

Having purchased a tripod I have given the videoing another go (this time without assistance). The game is condensed down to 1 minute and 7 seconds and can be viewed below.


I am still working on getting some closer shots of the action and will have to practice that next time.

18 comments:

  1. Victory looked like a tough task for both armies. With a draw as good as a victory for the Turks, is the EEF falling behind schedule? Excellent, high-speed video. How many steps did you put in?

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    1. I had not really considered the implications of drawn games in the context of the campaign, they certainly favour the defending Turks. The EEF appear to be just on schedule.
      As for steps, the curse of a solo wargamer is walking from one table side to the other. One reason I like IGO-UGO games, you only swap on each turn.

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  2. Very good. I think the outcome was fair and predicted by some in your previous post. I don’t think I have ever played that scenario, but your game highlights the solid nature of scenarios from that book. Enjoyed the jolly music in the video :-)

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    1. The campaign is getting me to play quite a few scenarios I would not normally pick, and they nearly always deliver an enjoyable game.

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  3. A brave effort by the Empire troops but it was a tough task once the counter attack went in.
    Nice video with period appropriate music.
    Chris/Nundanket

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    1. The EEF just failed to dislodge the defenders of the bridge. The EEF artillery proved very effective throughout the game and was the reason they came close to taking the bridge.

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  4. So close, yet so far - much like the real campaigns.

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    1. It was much closer than I expected, at the mid-point I thought the game was definitely going to the Turks. A draw was a good outcome in the end.

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  5. A fine game and as expected, a tough ask for either side to win. A good result for Johnnie Turk though. I'll check the video out later on.

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    1. Yes, a tough ask and the draw favours the Turks from a campaign perspective.

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  6. Great looking game Peter and excellent video! A tough scenario for both sides.

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    1. Thank you. Definitely a tough scenario to win. For either side.

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  7. Excellent looking Battle - great Terrain and Figures.

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    1. Thanks KEV. I am pleased the way the terrain turned out.

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  8. A tight, tough game is always good, I reckon, especially solo.
    I’m really enjoying this campaign (vicariously), thanks!
    Regards James

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    1. I am gland the campaign is enjoyable to read, it certainly is a joy to play, especially when the games are close one like this.

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  9. I thoroughly enjoyed the video! A tough nut - these Turks are no pushover, are they?
    Cheers,
    Ion

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    1. Certainly a tough nut. As the campaign has progressed it has become increasingly difficult for the EEF to gain ground.

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