Rules

Monday, 27 February 2023

Samurai game using a flank attack scenario

This samurai game was played remotely with Jon of Palouse Wargaming Journal. The miniatures are a mix of old Miniature Figures S range and later range with a few Dixon miniatures thrown in.

A game set in the latter part of the Sengoku period (1467-1615).

In setting up the game I gave Jon red army and myself Blue army which does not tie in with the blue and red on the map. These mistakes happen when you are focused on getting the camera setup and with a good angle for the remote player. The game used scenario 6 from One-Hour Wargaming - flank attack (1) with some additional terrain added to reflect Japanese terrain.

The briefing for the game

Early turns…
In the early stages of the game Jon moved his Red Clan units swiftly down the road and attacked the defending Blue Clan forces blocking the road. My Blue Clan units defending the town engaged the advancing Red Clan forces, but activations were problematic early on and my flanking forces were slow to attack the flank.

Red Clan forces quickly progress down the road and push out screening units to protect their flank.

Blue Clan forces are slow off the mark and are yet to attack the flank.

Midway through the game…

My flank attack had finally started to engage Jon’s screening units and a cavalry unit had been sent back to support the town defenders who were under pressure.

The flank attack begins and Red Clan’s screening units come under attack.

The defenders are under pressure. Only hanging on due to some timely rally tactic cards (see summary for details on the cards).

End game…

Jon’s screening forces had done their job, allowing his main force to push a pathway through the defenders and begin exiting units off the north tabletop edge. My cavalry were too little and too late to make a difference and as each turn passed another unit slipped its way through. 

A victory to Jon who met the objective of breaking through and existing 3 unit off the tabletop.

Blue Clan cavalry can be seen rushing to support the town defenders. 

Blue cavalry were held off allowing 3 Red Clan units to exit the north edge and win the game.

Summary

Well played by Jon. The screening forces were sufficient to hold off my attack while his main force was able to grind through the defending line. I had placed a skirmish unit in the town defenders and with hindsight should have put a samurai unit there instead. Additionally, I should have used some of the tactical cards (see below) earlier on to advance the flank attack quickly and offset some of my problematic activations.

The flow of the game

The rules used began as a variation of One-Hour Wargames using D3 dice for combat. Since then, activation has been added along with some battle tactic cards. As part of the game preparation players decide what battle tactics they are going to deploy. Having selected a strategy create a card deck made up of the 6 tactic cards. These cards remain hidden from the other player at all times and are only revealed  during a player’s turn when they select one of their cards to play. A single tactics card can be played at the start of a player’s turn. They do not need to be played. Once used the cards are not refreshed.

Battle tactic card rules

I hope to relight this scenario with Jon again soon. We may choose to switch sides.

Jon’s Red forces battle through to victory.


25 comments:

  1. Peter, thanks again for a terrific game. The rules are working smoothly and the tactic cards add a very interesting dimension to both decision-making and play. Took me the playing of one card before the importance of these cards hit home. Great fun! I do hope we see a replay.

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    1. I am glad the game was fun. This is the first game I have used tactic cards. I am not sure how they would work in a solo situation yet.

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  2. A goog game but I would've liked a bit more detail on how the tactics cards choices worked out - I am very taken with the approach as a way of bringing some period/culture specific feel to the game.
    I really like the saturated 'woodcut' style photos, they look really professional. What did you use to produce these?

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    1. This was the first time use of tactics cards, I will post more as the samurai games progress or as a separate post. The woodcut style images were produced using Clip2Comic app.

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    2. "goog"? how did I not spot that - drives me nuts.

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  3. Another fine game between you and Jon Peter:). The map is a work of art and I loved the woodcuts effect you achieved at the start and the end. Of course your game was a joy to behold too:).

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    1. Thank you. I had a bit of fun using an app to get the effects.

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  4. Saw this on JFs blog as well. Looked like a fun game. Well done on crafting the scenario. ๐Ÿ˜€

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    1. It was an interesting game and one we both want to replay. The scenario is from One-Hour Wargames with just a bit more terrain added.

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  5. Looked like a great game on both Jons and your blogs, Peter. I did get a bit confused reading Jons report, where he repeatedly referred to Blue and Red forces, yet the forces seemed transposed - in the end, I gave up double guessing myself and just accepted that the "blue" army was actually comprised of figures primarily in red, and vice versa!

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    1. Yes a bit confusing, I picked to wrong troops when setting up. Whoops.

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  6. Fantastic game and report Peter! The cards add an interesting dimension to the OHW rules and each player's choices.

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    1. Thanks. I will be doing a bit more with the tactics cards in the future.

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  7. A fine and enjoyable report. The table looked lovely. I hope you can bloody Jonathan's nose in the refight and square the contest.

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    1. It will be an interesting refight.

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    2. Not really a refight as it is a made up scenario. Looking forward to the game.

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    3. Peter, my "What?" comment was directed at Richard's wish to see me get my nose bloodied.

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  8. Thanks for the lovely report. A few extra bits of terrain is a great idea with OHW scenarios. (Most of my own plays stick to ‘as published’, but can look a tad bare ๐Ÿ˜Š)... I think it can be a tough call for the defending player to break through the roadblock, all depending on where and how actively the flanking forces show up, so Jon did well to push ahead. Another successful trans-Pacific venture. Great to see!!

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    1. A few more small woods were added to reflect the terrain of Japan. The additional terrain did not seem to unduly affect the scenario. The next game will have us switching sides.

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    2. Terrain tweak - Certainly helps!! (…and I’m looking forward to reading the pair of blogs in the next game’s aftermath. What a great example to others ๐Ÿ™‚๐Ÿ‘๐Ÿผ).

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    3. An additional thought - when I play this solo I randomise a) which defending units form the ‘road -block’ and also b) the positions of arrival of the main force units on the eastern table edge.
      I find the speed, strength and ability of the arriving troops to intervene at the road-block end of the table can significantly affect the outcome. Units arriving too far south and then attacking the tail of the advancing column can be fun but is ineffective at preventing escape through the road-block.

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  9. Nice report and a really nice looking game - and yet another really good 'OHW' scenario. Jon is clearly an opponent to be reckoned with..

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    1. Jon has certainly had a good run over the last few games. Switching sides in the next game will be interesting.

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