Rules

Tuesday, 4 July 2023

The Battle of Ripple Field

This week the English Civil War armies have made it back onto the tabletop again for a small game. A couple of weeks ago I was trying to decide whether to go with fewer but larger units made of two bases or more single base units. From the pictures below of the game you will see I have opted to go with larger units of two bases for infantry and cavalry, while keeping single base units for smaller detachments of dragoons and artillery pieces.

The tabletop all set up for a small ECW game - The Battle of Ripple Field

The game setup is based upon the Battle of Ripple Field scenario from the book “With Pike and Musket”, one of my favourite wargaming books. I am using this game to test out two things:

  • Continue my testing of the solo decision cards (or tables) to which there have been a couple of minor changes to some of the instructions to make them clearer (see here).
  • A couple of changes to the D3 ECW rules I use. These include a change to the sequence of play and differentiating between two base cavalry and infantry units and detachments.

The sequence of play is very much lifted from “With Pike and Musket”. At the start of a game turn each player rolls a D6. The highest scoring player will move first as Player A, re-rolling any ties. The sequence of play for each turn is:

  1. Movement for player A.
  2. Movement for player B.
  3. Both player’s units shooting simultaneously.
  4. Both players' units melee simultaneously.
  5. Remove eliminated units and check for impetuous cavalry.

Additionally, When moving a player may make D3 movement orders. Each order can move 1 infantry or cavalry unit, or all detachments (dragoons and commanded shot). A player is not required to use all their movement orders. For example, a player with a D3 roll of 2 may order the move of: 1 infantry and 1 cavalry unit, 2 cavalry units, 2 infantry units, 1 infantry unit and all detachments, or 1 cavalry unit and all detachments.

If I stick with the rules I will post them up at the top of the blog.

A most useful book and a joy to read.

The Battle of Ripple Field was fought on 13 April 1643. It was a small battle with approximately 2000 men per side. The Royalist force was led by Prince Maurice and the Parliamentarian force by Sir William Waller. 

In the lead up the the battle Waller had marched north from Tewkesbury in an attempt to block Maurice’s force by containing them on the western side of the Severn river. However, Prince Maurice was able to successfully cross the river and marched south to face Waller’s forces who had taken up a defensive position on the hill at Ripple Field.

Battle of Ripple Field game report…

Order of battle

Royalist
  • 2 veteran cavalry units
  • 2 infantry units
  • 1 detachment of dragoons
  • 1 gun
Parliament

  • 3 cavalry units (1 is a veteran unit)
  • 1 veteran infantry unit
  • 1 detachment of dragoons
  • 1 gun

Opening stage

In the opening turns of the Ripple Field game, both armies opted for a hold stance, skirmishing with their detachments of dragoons around the Uckinghall village and exchanging salvos of artillery fire. Both armies quickly shifted to an attack stance, advancing their cavalry on their respective flanks while maintaining the artillery bombardment until, they were out of powder. With the cavalry engaged Weller’s single centre infantry advanced to the edge of the hill.

The opening actions of dragoons skirmishing and artillery shooting.

Cavalry begin their advance.

Cavalry on each flank are engaged in combat.

Middle stage of the game…

During the middle stage of the game, Prince Maurice began advancing all of his centre infantry while the artillery continued shooting until their ammunition was depleted. Initially, infantry from both sides engaged in musket fire at a distance, but this quickly transitioned into close combat involving push of pike.

Meanwhile, the cavalry clashes reached a decisive outcome. The veteran Royalist cavalry on both flanks emerged victorious, routing their opponents. However, the left flank Royalist cavalry pursued the fleeing Parliamentarian cavalry, leaving the flank open to the now unopposed Parliamentarian cavalry reserve.

Parliament’s infantry advance in the centre and their reserve cavalry move up in support.

The remaining cavalry look to attack their opponents centre.

End stage of the game…

The cavalry forces from both forces manoeuvred to attack their opponents infantry centre. While the Royalist infantry held their nerve, the sole infantry unit of the Parliamentarians suffered defeat and routed. Left with only a single cavalry unit and a detachment of dragoons, Weller retired and conceded the field to Prince Maurice and the Royalist force.

Cavalry charge to engage infantry.

The Royalist infantry centre holds firm.

Weller’s remaining forces concede the field.

The English Civil War theme continued this week when a shipment of Hinchliffe figures arrived. Included in the package were a couple of guns and sufficient infantry to complete another infantry unit with two bases.

Recent arrivals.


26 comments:

  1. A nice little game Peter but unfortunate outcome (yes, I AM biased when it comes to the ECW!)

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    1. The Royalists were fortunate to have only one cavalry wing impetuously chase off their opposition, else it could have been a different result.

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  2. Great stuff Peter, and a historical result to boot!. You've inspired me to refight this battle too.
    Regards,
    Paul.

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    1. Having Parliament with the bulk of the cavalry made for an interesting and fun game.

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  3. I like the look of this game Peter. Your battle cloths always set the tone nicely.
    That Wesencraft book is a gem isn’t it. I’ve never tried the rules, mainly because I don’t have single figure removal bases, but it’s a lovely read and it’s packed with scenarios to try out.
    Chris/Nundanket

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    1. Hi Chris, The book and rules are very interesting with a good range of scenarios to be played. I did avoid using the single figure casualty approach of the rules, instead sticking with units taking hits.

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  4. A lovely game during a lovely period!

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    1. Thank you, it is one of my favourite periods.

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  5. Lovely sized game and the 2 base units do look good.

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    1. A small and interesting game. I will be sticking with the two base units for their looks and as a way to distinguish detachments as well.

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  6. I like the larger units! With six BMUs, does moving only 1D3 of BMUs offer enough maneuverability? Can a unit not activated for movement still shoot and melee? I will be interested to seeing how this works for you and especially interested in seeing your use of Wesencraft. This book is one of my favorites. I like seeing reinforcements too!

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    1. I am trying to difficulty of manoeuvre for these armies with the 1D3 approach. The 1D3 does not affect shooting and combat, so the difficulty is moving into combat. If I was using a larger force of 6 to 7 units (all detachments count as one unit) then I may increase the movement to 1D3+1.

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  7. A lovely game there Peter and Wesencraft's book is a real joy to read.

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    1. Thanks. I will often pick up the book and just reread a chapter as inspiration.

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  8. Replies
    1. Thank you. All the terrain is scratch built and many of the miniatures are from when I started Wargaming in the early 1970’s. All repainted.

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  9. Great BATREP. Thank you for sharing- the game looks great.

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    1. It was a most enjoyable game to play. Thanks.

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  10. I like the bigger units too. Nice looking game! 😀

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    1. I think I will stick with larger units until I change my mind :-)

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  11. Looks great and it seems the rules are evolving well to suit you. My ECW armies were my second oldest, also with many figures (Minifigs) dating back to the 1970’s. They were probably my least used forces for 40 years due to the lack of a rules set I enjoyed. With that deficiency corrected, they have seen much use the past several years, and new units added for both King and Parliament, and now a Scots army! It seems like your own rules experiments are having a similar stimulatory effect on your collection!

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    1. I agree, finding a set of rules that you enjoy does mean an armies will be used more. It can be quite frustrating having a painted army only to find the rules are not providing the game you wanted.

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  12. Again a great narrative game delivered by deceptively simple rules - this is really firing me up to get on and do my unit of Rupert's Horse (mainly Hinchliffe 'Rupert's Charge' figures).
    Dd this go well enough to convince you to post your latest iteration of your Pike and Shot / ECW rules?

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    1. I had a look at the Rupert’s Charge figures. They do look rather nice. I hope to post the rules in the next week of two.

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    2. This link is the inspiration, and hopefully mine will come close to this... https://unfashionablyshiny.blogspot.com/2009/12/foremost-ecw.html

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