Rules

Monday, 11 September 2023

A couple of games this past weekend.

In addition to painting a few miniatures this weekend past, including additional Ashigaru and some English Civil War dragoons, I was also able to play a couple of samurai Sengoku period games with my Red clan and Blue clan samurai armies. Using an online translator, I believe their names are Akai ichizoku and Ao no ichizoku. For the games I selected the “surprise attack” scenario from One-hour Wargames, with 7 units per side instead of the standard 6 units. The first game was played on a 4x4 foot tabletop setup.

The scenario set up on a 4x4 tabletop.

The defenders are well prepared.

The games gave me an opportunity to get my recently painted headquarters encampments onto the tabletop and to test out some different chance cards that reflect the period and add a bit of flavour to the games. One of these cards is called "Personal Challenge," which allows a unit to issue a personal challenge to an enemy unit. When played, the enemy unit selected is inactive for its turn, it also cannot be attacked by any other unit. I had read that samurai, even in this late period, would use personal challenges, their objective along with any personal glory was to delay attacks or buy time to retreat. I have two of these chance cards in a player’s deck of 15 cards.

I found that the “Personal Challenge” cards added a new and themed twist to the game. It allowed me on a couple of occasions to protect my units when moving up for an attack and also to delay an enemy advance.

A personal challenge is issued.

The delay caused by the personal challenge stopped half the defenders shooting in the first game.

When I replayed the scenario a second time I decided to play length-wise down my 6x4 foot tabletop with the centre 4x4 foot of the tabletop being setup as per the scenario with a reserve area of 1 foot for each army’s base edge where I can place the headquarters encampment and any troops yet to arrive.

The scenario is set up in the centre allowing the reserve space to be set up with troops arriving later in the game.

The “surprise attack” scenario. Setup length-wise down the tabletop. The bulk of Red Clan is encamped near a town at the far end, unaware of Blue Clan’s imminent attack. It will take a while for them to be warned and organised to join the battle.

The attack well underway having forced the first line of defence.

The mountainous and wooded terrain of Japan played an important role in samurai battles. Strategic positions, such as bridges, castles, and mountain passes, were often fought over by samurai armies. This provides plenty of opportunity to use quite a few of the scenarios from the One-Hour Wargames book in a short campaign.

12 comments:

  1. Peter, having gamed with your Samurai figures and rules, seeing them back out on the table in battle is a real pleasure. Nice work on the terrain too. The Personal Challenge is a good addition and something that Command & Colors Samurai Battles uses to provide period flavor.

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    1. I have been reading through the C&C rules and looking at the cards for some ideas. The samurai armies certainly stand out on the tabletop with all their banners and lacquered armour. Thanks.

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  2. The games look fantastic Peter. I like the idea of the personal challenge cards - I can see this as a good addition to my Fantasy games

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    1. That is a nice idea. A couple of wizards striding forth to bamboozle the enemy with their magic sounds good.

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  3. A great look and definitely better with the reserves areas - when you've gone to all the trouble of painting your troops it's nice to have them on the table form the get-go.
    Please try and get the light behind you and not your armies when taking the wide shots as it's a shame to put the spectacle / colour of your troops in the shadow.

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    1. The Japanese battle formations appear to have been quite deep, so I plan to use the approach more often with the samurai games. The photos do have a lot of shadow, I had not noticed until afterwards when it was too late. Something too check next time, thanks.

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  4. A fine game there Peter! Great to see you encampments get an outing too. The personal is a nice bit of info and a great way to add a subtle twist to the game. The strategic options due to the terrain add more interesting scenarios than the ones I'm used to for my standard European theatre of operations.

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    1. Thank you. I am looking forward to getting some of the less often played scenarios onto the tabletop.

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  5. Great looking game there Peter! And a great idea to use the balance of the table for a bit more eye candy and to help organise things as well.

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    1. The extended table area certainly helps from the organisation of the game, and always good to have more troops on the tabletop.

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  6. Enjoyed your post and the look of the game. Nice way to get a period feel with the personal challenges.

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    1. Thank you. I am looking at a few other chance cards and trying to find suitable names to describe them.

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