Rules

Sunday, 14 July 2024

Adding messengers to my samurai games

This weekend I was able to paint up a few more samurai messengers (Tsukai-ban) for my games to replace the tokens I had been using. These messengers played an important part on the Sengoku battlefield, translating the Daimyo’s orders into actions on the battlefield. Over the past couple of weeks I have been trying to incorporate Tsukai-ban into my samurai rules where they can have an influence on the actions a unit may take.

Tsukai-ban and a command tent.

My current rules have an activation approach where units are individually activated by a player during their turn. With each activation a D6 is rolled. The result determines the number of actions the unit can take:

  • On a score of 1, the unit fails to activate.
  • On a score of 2-4, the unit can perform 1 action.
  • On a score of 5 or more, the unit can perform 2 actions.

The unit then performs a number of actions based on the roll. All actions for the unit must be completed before the player activates another unit. Possible actions include:

  • Move (including charge by moving into contact with an enemy unit)
  • Shoot
  • Personal Challenge (with 2 actions)

Units with two actions can perform them in any order, such as: move and shoot, shoot and move, move twice, shoot twice, move and charge, or charge twice. Actions cannot be carried over or saved for later use.

A Tsukai-ban attached to a unit.

Tsukai-ban can be either attached to units or placed in the command tent, ready to receive their next orders. At the start of a player’s turn, before attempting to activate their units, they can move from the command tent to attach to a unit, or detach from a unit and move to the command tent. They cannot move directly from one unit to another; they must first return to the command tent.

A Tsukai-ban adds 1 to their attached unit’s activation D6 rolls, playing a crucial role in activating units and increasing the likelihood of a unit taking multiple actions and avoiding a failure to activate.

If the unit they are attached to is eliminated, then the Tsukai-ban is also eliminated.

If an army does not have a command tent, or the command tent has been eliminated by an enemy unit making contact, Tsukai-ban cannot move between units and must remain with the units they are attached to.

The messengers are the last piece to add to my samurai rules. I am now writing up all my notes after a number of enjoyable test games.

14 comments:

  1. Nice additions to your collection, they look grand.

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    1. The horo (round cape) on their backs certainly help make them stand out.

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  2. Adds another nice bit of period feel and colour, looking forward to seeing rules. Who knows with the new Grand Battle Scale samurai by Wargames Atlantic…

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    1. Thanks. The new miniatures from Atlantic do look very interesting, but for the moment I shall resist.

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  3. Another clever idea to incorporate something historical into your games and give them some practical purpose for being there, Peter!

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    1. As I keep to simple rules it is always fun to add-on some aspects of the period such as the tsukai-ban and personal challenges. Now I just need to add some ninjas.

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  4. Interesting addition to your rules. Are messengers replenished or are they "fire and forget"? Is +1DRM enough of a bonus?

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    1. The messengers are not replenished so having a command tent can be very useful to reposition the messengers so they don’t get eliminated with a unit. The +1DRM increases the chance of obtaining 2 actions by 50 percent which seems to work well in the games.

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  5. Great figures and idea Peter.
    Like Rob I looked at the Wargames Atlantic Grand Battle boxes. Unlike the Epic Scale by Warlord Games the Wargames Atlantic figures are very competitively priced compared to Pendraken as well as being the same size. I may borrow your rules and dip my toes in the period. 😁

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    1. The Epic Scale seems to growing in popularity and looks very tempting.

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  6. Those figures look great and a very nice addition to your armies:).

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    1. Thanks. They provide a nice pop of colour to some already colourful armies.

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  7. Very interesting to follow this development in the rules.

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    1. So far it has just been me testing the rules, but later this week they will get tested in a remote game.

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