Rules

Wednesday, 12 March 2025

French and Indian War Campaign - Game 1

This is a report on the first game of my French and Indian War (FIW) campaign. The scenario is based on One-Hour Wargames (OHW) book scenario number 19 (A Blow from the Rear) modified to include an amphibious landing.

All the figures are used in the game are old plastic Spencer Smith miniatures. Some have been converted to wear round felt hats and bonnets, and there are also a few of their American Civil War miniatures converted. They are all simply painted with a gloss finish. 

The rules used are a variation of the OHW Horse and Musket rules and the chance cards.

Some of the troops in action.

Background

General William Colchester has been tasked with leading an attack on Fort Orleans. His forces have been recently reinforced and he also has the support of a Royal Navy ship. He plans to advance up the coast, using naval support to conduct amphibious landings where possible and lay siege to Fort Orleans.

French General Lucien Duvall is aware of the British troop buildup to the south, but unaware of their naval support. He has positioned part of his army near the settlement of St. Paul in the hope to delay any British advance along the coast. His goal is to buy time so he can prepare Fort Robert which has fallen into disrepair.

Details on how the campaign was set up can be found here.

The campaign map showing the British plan.

A close up of scenario from the campaign map.

The British intend to launch their campaign by attempting to cross the river near the settlement of St. Paul. With naval support, they plan to land half their force on the French left. Their objective is to secure and control both river crossings. This will allow them to continue their quick advance along the coast and get to Fort Robert before the French can fully reinforce and prepare the fort. Failure to do so will force them to march inland, exposing them to the risk of a French counterattack with their Indian allies.

Order of Battle

French

Positioned at the settlement of St. Paul:

  • 1 x Gun
  • 3 x Indian Warriors

Positioned along the river at the two crossings:

  • 5 x Line Infantry
  • 3 x Militia
  • 1 x Trusted Officer
  • 1 x Commander

British

Landing Party:

  • 1 x Gun
  • 5 x Line Infantry
  • 1 x Trusted Officer

Main Force:

  • 2 x Line Infantry
  • 4 x Militia
  • 1 x Commander

Special Rules

  1. French reserves positioned at the settlement cannot be activated until turn 7.
  2. French units may not cross the river.
  3. British land party arrives on turn 6 and can only land 3 units per turn.

Other Notes

  • A trusted officer is assigned to a unit and must remain with them for the duration of the game. They improve the unit's combat capability. 
  • A commander can join and leave units. When attached to a unit the unit reduces the number of hits from combat.
  • When attached to a unit, any enemy combat dice rolls that have a natural 6 will remove the trusted officer or commander.

Victory Conditions

The British must control both river crossings with no French within 6 inches of them at the end of the game.

The tabletop setup. The two river crossings are circled and the red arrows shows where the British advance and land.

Game Report

The British main force, led by their commander, advanced toward the left-hand bridge, where they soon encountered French militia and a unit of regulars under the command of a trusted officer. Musket fire quickly erupts across the river. The French militia are holding their ground, refusing to be easily driven back.

The main British force arrives and is soon engaged by the French defenders.

Soon a British naval ship appeared off the coast, and its landing party quickly came ashore. This caught the French by surprise as a British force has a beachhead to the French rear. Meanwhile, the main British force was beginning to gain the upper hand against the French militia at the other upstream river crossing.

The British begin their landings.

The main British force is starting to get the upper hand.

In response to the British landing, the French forces stationed near the second river crossing downstream swiftly turned to face the new threat. At the river crossing upstream, the French had suffered heavy casualties, with some units routing. Despite this, the regular infantry, led by their trusted officer, continued to hold the main British force at bay, refusing to give ground.

The French have about faced and move to engage the British landing party.

The French gallantly hold on at the river crossing.

The landing party is soon engaged.

Somewhat belatedly the French reserves began to move towards the action, and their artillery was quickly positioned to target the British landing party. The gallant French unit was still holding back the main British advance at the river crossing, hoping desperately their reserves would arrive. With their primary force stalled, the British seized the opportunity to send a militia unit toward the downstream crossing in an attempt to outflank the French defenders.

French reinforcements start to arrive.

The landing party is engaged.

A unit of British militia can be seen moving to the river crossing downstream. 

The British landing party, supported by their gun, began to gain the upper hand against the French defenders. A series of musket volleys and canister fire had struck with deadly accuracy, forcing the beleaguered French units to break and retreat into the woods for safety.

The French defenders are struggling under some withering British volleys.

The lone militia units is almost at the second and undefended river crossing.

The French reinforcements, primarily composed of Indian warriors, arrived too late to turn the tide of the battle. Despite making several brave charges and routing a few British units, the battle was lost and the remaining French units were forced to retire, leaving both river crossings firmly in British hands.

British forces gain the upper hand at both river crossings.

Summary

A British victory. From a campaign perspective, this will allow them to continue their march along the coast towards Fort Robert.

While the British victory was no walkover, I could have made things much more difficult for them had I concentrated the majority of the French forces on the river crossing furthest from the coastline. This approach would have delayed the British landing force involvement fas they marched to the upstream crossing, and their flank would have exposed to the French reinforcements coming from the settlement.

This game provided the opportunity to use my scratch built ship and landing boats. It is always fun getting newly completed models into a game.

28 comments:

  1. Great report Peter and a lovely looking battlefield and figures. I'm looking forward to the next battle.

    ReplyDelete
    Replies
    1. Thank you. It was a good start to this mini-campaign.

      Delete
  2. A very entertaining report and a great looking table. The ship adds a really dramatic effect. Looking forward to the other games.

    ReplyDelete
    Replies
    1. It was great fun to work the ship and landing boats into the scenario and game.

      Delete
  3. Excellent kick-off to the campaign, Peter! This looked like a very tough scenario for the French and the result proved that point. Lovely table.

    ReplyDelete
    Replies
    1. It was a tough one for the French. I would certainly do things differently a second time around.

      Delete
  4. Hurrah for the British. The warship was surprise which the Frenchies had not anticipated. I look forward to reading how your campaign progressed.
    Cheers,
    Geoff

    ReplyDelete
    Replies
    1. Hi Geoff, getting the recently completed ship on to the tabletop was most enjoyable.

      Delete
  5. Not surprised it was no walk over the sides were pretty even?

    ReplyDelete
    Replies
    1. While the luck of the dice went to the British in this game. A different French deployment could have made things more difficult for the British.

      Delete
  6. Great looking game, lovely table and what's not to like about Spencer Smiths! A very enjoyable read as well and the hard fought win for the Brits really sets up the campaign and game 2.

    ReplyDelete
    Replies
    1. A good start and I am looking forward to the next game.

      Delete
  7. A stirring beginning! I am a little reminded of Don Featherstone's FIW campaign that featured in his Campaigns book.
    Cheers,
    Ion

    ReplyDelete
    Replies
    1. The place names on my campaign map were reused from Featherstone’s FIW campaign map.

      Delete
  8. Wow Peter, I was going to comment on your previous post about the set-up, but when I returned you had already played this game! A beauty it was too. The out-numbered French held on pretty well, but it was a big ask when they were also out-flanked.
    Your ship is an absolute ripper too!
    Looking forward to the next of these.
    Regards, James

    ReplyDelete
    Replies
    1. hi James. I was eager to include the recently completed ship in the game. And yes, it was a big ask for the surprised French force. Thanks.

      Delete
  9. What a great way to kick off the campaign Peter:)! Lovely set up all round and so nice to see the 2 1/2D ship in action too. A tough ask for the French, but as with many a game, as the actions unfold was learn what might have been the better course of action. Whether we take these lessons on board is another matter;)!

    ReplyDelete
    Replies
    1. Thanks. I have played this scenario a few times and I had a nagging feeling after the game that I have come to the same conclusion before.

      Delete
  10. Great set up and battle reports. I'm looking forward to follow this campaign.

    ReplyDelete
    Replies
    1. All being well the next game in the campaign will be on the tabletop next week. Thanks.

      Delete
  11. Fantastic game and report Peter.
    Do the casualties a unit suffers carry forward to the next game?

    ReplyDelete
    Replies
    1. There are no carry forward implications in this campaign on the armies themselves. The only implication is the path they take.

      Delete
  12. As usual Peter, a visual feast and a good first win for the British, which will help make their progress to game two a lot smoother than it might have been, had the French prevailed.

    ReplyDelete
    Replies
    1. Yes, the British will continue their march along the coast in high spirits.

      Delete
  13. A fantastic spectacle for the opening engagement.

    ReplyDelete
    Replies
    1. Thanks. I new need to get on with the next game this coming weekend.

      Delete
  14. A nice looking game and good opening scenario. 😁

    ReplyDelete