Rules

Sunday, 20 August 2017

A Fistful of Lead Reloaded with a W40K setting

The release of Armageddon the Shadow War by Games Workshop got me thinking about doing some skirmish level wargaming with my 40K models. I knew I had no desire for an overly detailed set of rules and so started to look out for some alternatives.

So when a few weeks back when Wargame Vault had a sale I took the opportunity and purchased the wild west ruleset A Fistful of Lead Reloaded for less than $10. They sounded like a fun set of rules and from some of the reviews I have had read, and a couple of game reports had them adapted and used them in a sci-fi setting.

Playing on a 4 foot by 3 foot area.

To begin with I stuck with most of the rules, the only major amendments were with the to wound table, where I subtract 1 or 2 from the dice roll depending upon a figure's armour. For example, -1 for space marine armour and -2 for terminator armour. Then adding to the to wound dice roll if the weapon is a power weapon such as a plasma rifle.

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In the four games played I have found the rules are quick to play and enjoyable. I now need to come up with a mini campaign for a few games during the week.

Rebel troops prepare to engage terminators

2 comments:

  1. I've enjoyed playing some old west game using these rules. I've not tried to port them over to different settings, but it sounds like you have some good ideas for that.

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    1. I really like the card based activation with this game. I am still not sure if I have got the armour rules sorted out correctly yet. I tried changing the to hit rolls first then the to wound rolls.

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