Rules

Friday, 20 October 2017

French Indian War campaign - game 2 report

The second battle of the French Indian War campaign has a slightly larger French force up against the advancing British. The game is played be using house rules influenced by the Lion Rampant ruleset and One Hour Wargames (found in a link above).

The forces....

British:
  • 1 Grendier unit
  • 2 Frontiersmen (Skirmisher) units
  • 2 Light Infantry Units
  • 3 Line Infantry
French:
  • 4 Line infantry units
  • 1 Light artillery
  • 3 Frontiersmen (Skirmisher) units
  • 2 Indian units

The British skirmishers quickly secured the woods on their flank while moving their line infantry around to face the French line being formed. 
Skirmishers engage while battle lines are formed. Indians push ahead to the hill on the French left flank.
British Line infantry and light infantry units advance on the hill occupied by Indian units. While the French form two lines and have their artillery positioned. 
The hill is taken by British units.
Units exchange musket fire and French units secure their left flank after losing control of the hill.
Both sides face each other.
The French artillery while taking hits was causing hits to many British units.
Exchanges of musket and artillery fire was reducing the French line while holes were appearing in the British line. 
British skirmishers move around the French right flank.
By this time both sides had suffered 50% casualties and any units failing a rally from now on would be eliminated. 
The final stages of the battle. The French having a slight advantage with their remaining units having sustained few hits.
The British were on the ropes, but a disastrous couple of dice rolls saw the French commander fail to rally even with a re-roll option and was eliminated

A marginal victory to the British, their second win to open the campaign.

10 comments:

  1. Having the Redcoats outnumbered for once, I put my bet on the French to come out on top in this clash. Alas, it was not to be! Very heavy casualties to both sides. Can the British afford another win like this?

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    1. I thought it would be a French victory too. If the commander's unit had not been lost they would have had the marginal victory and I would have been writing about how their artillery were the winning factor.

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  2. Great looking game; it is always good to see Spencer Smith soldiers in a "proper" wargame. It is a nice idea painting up some of the frontiersmen as British - I had not thought of that.

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    1. Thank you. You can also see some confederates painted up us light infantry in one of pictures.

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  3. When both side in a solo game are happy, something is rght!

    Good use of the ACW lads, very OSW!

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    1. An enjoyable game with a slightly unexpected result. I have 2 light infantry units made up of ACW lads. The simplicity of the model means a lick of paint and they are suitably converted.

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  4. Peter- a very nice looking terrain and set up- figures look excellent...I like the look of what you are doing with your Solo Games- well done. Cheers. KEV.

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  5. What do the French need to do? It looked like they had this one in the bag!

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    1. A few bag dice rolls and all was lost. They seemed to do all the right things holding a reserve of units for use later in the game. Whereas the British threw all bar one unit into the line. This result has got me thinking about the rules rewarding fresh units.

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