Rules

Sunday, 22 October 2017

WW2 Burma game using Crossfire rules

This past Saturday I finally finished off all my planned WW2 Burma figures. There are not many. Each side is made up of two packets of Airfix infantry, plus an Anti-Tank gun with tow and a couple of tanks. I may yet add a couple of mortars for each side.

WW2 Burma Armies - they each fit nicely in a draw. Very useful as storage starts to become more of an issue.
This whole project was very opportunistic. Starting with a spontaneous purchase of two packets of WW2 Japanese infantry. I have always had in the back of my mind the thought of using Crossfire rules in a WW2 Burma setting. When I first purchased them a few years back, and until this weekend they have been just sitting in a draw unused.

After a quick reading of the Crossfire rules as a reminder. A 4x4 foot tabletop was set up using all the jungle terrain I made a few weeks back (jungle post here). The terrain features are marked using some dark green teddy bear fur cut into shapes and the jungle placed on top. The fur is meant to look like long grass, possible a bit too dark and needs to be lightened somehow. While the brown felt represents depressions.

Terrain all laid out for a game.
For my first game using these rules I wanted to keep it reasonably straight forwarded. The Japanese had two platoons with a company commander and machine gun with the objective of holding off the advancing Australians. Who had three platoons and a company commander with a 2 inch mortar and HMG.
Australian company.
A reduced Japanese company.
Here are some pictures of my first game. As with most first games using rules you are not familiar with, they can be frustrating affairs as you regularly re-read rules for clarifications and memory lapses. The latter do seem to be on the increase now-a-days.

Japanese squads take up position 
Two platoons and company commander take up position in a depression.
The third Australian platoon secures the other flank.
Australian sections move into the long grass and receive reactive fire from the defending Japanese. The matchsticks represent pinned and suppressed sections. One for pinned and two for suppressed.
On the other flank, Japanese sections push forward into a depression. This was a mistake, I should have moved them into  the cover of long grass.
A clear line of fire for a Japanese machine gun.
Australian move up ready to assault the Japanese. Too much rule checking on how to assault meant there are no pictures of the assault)
After successfully storming the depression the Japanese machine gun is engaged.
With the Japanese machine gun occupied on the other flank. The commander with one section are able to move around the flank.
The game is in the balance as the Japanese flank become threatened.
Another assault to clear out the Japanese defenders.
A final attack supported by the 2 inch mortar finishes off the machine gun.
So having just played my first game. I do like the rules and was starting to get in the swing of things as the game progressed. The rules certainly give that company level feel with troops rushing from one terrain feature to another.  Because I mostly use a gridded tabletop for wargaming I didn't really notice the lack of measuring, which is a notable feature of the rules where nothing is measured, movement and shooting.



14 comments:

  1. A nice sized game and your jungle foliage has hugely paid off. For Lightening the grass, it can be the death of your brushes, I have had some success with using an old toothbrush, as you can scrub the paint into the deep pile fabric and then use the brush to lift the 'tuft' back up to look grass-like. I would try it on a spare sample first. I found that I had to repeatedly do the process before I got a real colour shift.

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    1. Thanks, I am pleased with the jungle terrain. And thanks for the tip too.

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  2. Love this terrain, absolutly beautiful (great photos btw!), seems to be a great game!

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    1. Thanks. I did enjoy the game and will definitely be playing a few more games over the coming weeks.

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  3. Great first game. I played a few games of Crossfire a long time ago and found that they give a really good game that would be ideally suites to solo endeavours. As for lightening the grass, a different idea to Norm's would be to use a spray can of buff or sand colour, and give them a light coating from a distance. Wait and see the result, and then give another coat if you're not happy.

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    1. I certainly did enjoy the game and rules which seem very suited for a small scale game. Thanks for the tip on lightening grass terrain.

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  4. Well done Peter -thoroughly excellent effort on all accounts - with the Australians in the winning too...Airfix Australians and Japanese a great choice. Cheers. KEV.

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    1. Thanks KEV. One of those impulse purchases that actually came to something.

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  5. very nice looking game, which looked a lot of fun. It is good to see a WW2 game set in the Pacific theatre, which is sadly neglected and quite rare. You have captured the feel of the jungle terrain well.

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    1. Thank you. Having just read about the Burma campaign it is a really interesting theatre. More so than I imagined. In many ways it is modelling the terrain (and not the troops) which is the most daunting aspect of gaming the theatre with lots, and lots, of trees.

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  6. Peter - A very good looking vintage Airfix game in impressive foliage. These old Airfix figures look good both in OO/HO and / or 54mm.
    Mark, Man of TIN

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    1. Thank you Mark. A long time ago I did own some Japanese 54mm models. All gone now alas, they were very nice models. Although I seem to remember the kneeling and firing model never stood up very well.

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  7. Wonderful game, and it’s great to see an Aussie force for crossfire. I’m building mine as we speak. Just a minor point, Australians didn’t fight on the ground in Burma, we did have an Air Force presence, but no ground troops in Burma during WW2.

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    1. Thank you it was a fun game and one I should return to more often. In this instance I started the project focusing on the rules and figures, then read the history later.

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