Rules

Friday, 23 February 2024

Battle of Lake Trasimene - Remote Wargame

Today, I played in a remote wargame featuring the Battle of Lake Trasimene 217 BC, with Jon from Palouse Wargaming Journal as the game’s host. Over the past couple of weeks Jon has been hosting this game with a few other wargamers both as an umpire and player. The outcome so far has favoured Carthage with them winning 3 of the 4 games played.

Jon and I had previously wargamed this battle back in October last year, where I played as the Romans and suffered defeat with many of my units pushed into the lake and lost. Jon offered me the choice or Romans or Carthaginians, and I opted to play the Carthaginians for a change. As usual, Jon provided a game briefing along with a photo depicting the initial positions.

The initial game setup provided by Jon.

In the first turn, the Carthaginian forces moved on to the ridge and advanced to obstruct the leading units of the Roman right wing. Responding promptly, the Roman units moved away from the lake's edge in the direction of the approaching Carthaginian troops. I was wondering at this point whether I should have attempted a charge with the risk of units failing to reach the Romans.

The Carthaginians appear on the ridge and Roman forces organise.

During the next turn, the Gaul units launched a formidable charge into the Roman line with devastating effect. The dice rolls were very kind to me. A number of Roman units were forced into the lake, and the Roman left wing found itself split into two separate sections. Rome’s one success was to repulse the attacking light cavalry.

The Gauls begin their charge after the light cavalry are repulsed.

More Gaul units charge and force Roman units to retreat.

In the third turn, the Roman right wing, remaining unscathed by the Gauls' onslaught, advancing they forcing a unit of Carthaginian heavy infantry to retreat. Simultaneously, their cavalry rushed to support the remnants of the left wing units, catching a Gaul unit unprepared and successfully routing them. Despite this setback, Carthage's medium cavalry joined the assault on the Roman left flank, routing more units, including killing their commander Flaminius.

The Carthaginian attack continues with medium cavalry. While the Roman right flank has some success pushing back the Carthaginian heavy infantry and their cavalry rout one of the Gaul units.

The remnants of Rome's left wing found no respite, facing assaults from heavy infantry under Hannibal's command that drove back their remaining heavy infantry. Subsequently, they were charged by Spanish infantry, resulting in their rout. The Roman army's resolve broke with this final unit loss.

Hannibal with his heavy infantry charge.

Spanish infantry finish off the game with a successful charge.

The gameplay mirrored historical events, with the Roman left being routed and their right wing appearing poised to break through for an escape. It marked another victory for the Carthaginians, bringing the overall scenario score to 4 to 1 in favour of Carthage. 

In the after game discussion we thought for the Romans to win they must roll successfully at crucial moments, especially at the game's start when they are organising themselves, and trying to put space between themselves and the lake to avoid forced retreats into the lake.

A close up of the game and Jon’s wonderfully painted 28mm miniatures.

Thank you to Jon for the game.

17 comments:

  1. Interesting to see how you handled this Peter, congratulations on the win!

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    1. I was not sure it was a good move at first, but the Gaul charge proved to be very effective.

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  2. Peter, excellent report from the game and very well-played. The game was exciting with plenty of tension and crucial decisions to make. I thought your hesitancy on T1 would offer significant possibilities for the Romans. I was WRONG! T2 saw your Gauls pour down the hill and rip apart Flaminius’ legion. What a disaster but what fun! Thank you for a very enjoyable (and quick!) game.

    Chock up another game that mirrored the historical result almost to a ‘T’.

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    1. I was surprised at how effective the Gauls were, then from that point on it was just a case of throwing everything at the Roman left wing to take advantage of the position. Thanks for hosting the game.

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  3. Very well played Peter. Very clever ruse.

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    1. Thank you. I did have second thoughts about the approach.

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  4. looks like a really good game

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  5. Nice report Peter. I'm inclined to agree with your conclusion.

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    1. It is certainly tough scenario for the Romans.

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  6. I read Jons account first, Peter, so knew what a one-sided affair this turned out to be! Of all 4 Carthagian victories, I think this is the most comprehensive one - so well done to you - the tactic of moving up to the tree line then charging in move two, when every charge was guaranteed to reach its target, seems to be the best one employed so far - it will be interesting to see what happens in the next replay on Jons table!

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    1. I will be reading the game report with interest. I have found with these rules that once you gain an advantage you need capitalise on it and pile in with everything available.

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  7. Excellent tactics and well played Peter!

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  8. The scenario and game are certainly making the rounds. Looks like you had a good game there and also on JFs blog. 😀

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    1. It was a fun game, particularly the ability in the rules to keep rolling for a follow on charge. This almost ended with one of my Gaul units charging into the lake, and the medium cavalry charged off the board.

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  9. A battle to play and play again...Nice report Peter!

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    1. It was an enjoyable game to play and well hosted by Jon.

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