Rules

Tuesday, 27 February 2024

Rules for larger Napoleonic battles

Not much to post about this week as I have finally been able to write up my “home-Brew” Napoleonic rules which are inspired by SPI's board game "Napoleon at Waterloo". In particular the combat rules and use of a combat results table. These rules are aimed at playing larger scale battles involving a number of corps, where each base generally represents a Brigade, but can represent a Division for a particularly large battle.

A tabletop view of a game in progress.

I have been playing a number of games with these rules over the past few weeks and finally settled on a number of the rule mechanisms. So it was time to write up my notes up, which I have done and added them to the tabs at the top of the blog or just click here to find them.

A closer view of the tabletop actions.

There are quite a few excellent Napoleonic scenarios on various blogs covering various historical battles which I now plan to play.

11 comments:

  1. Great stuff Peter - I quite like the idea of 1 base = a unit for higher level games - it might enable me to fight a larger scale game on 3' x 3@ - although I would need to scale back movement and firing ranges perhaps.....I will have a think about it!

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    1. Reducing the ranges by a third (or half) should work. I find most of the action occurs in a 4x4 foot area.

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    2. Single element basing is my preferred scheme. Scratch figure removal as well.

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  2. An excellent addition to the canon. Just read through and like the simplicity of them. The ZOC mechanic is a good move.

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    1. The zone of control is very much taken from the original boardgame, it is certainty makes you think about committing units.

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    2. For many games, ZOCs (or EZOCs) are essential in preventing some gamey tactics and unbelievable maneuvers. One of the Napoleonic rules I played a lot a few years ago for solo play allowed units to be committed to move into EZOCs for combat only up to the leader’s Command Rating.

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    3. It also puts more of an emphasis on the need and use of reserves in games. The example of EZOC with command rating sounds interesting.

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  3. I was just having a discussion with some folks about homebrew rules. Some folks get turned off by them, but I was saying that all rules are essentially homebrew rules but hopefully get more playtesting. 😁

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    1. True, rules all start somewhere and whether you like messing around with rules, which I do mainly as a solo gamer. Purchased rules have many advantages, particularly if playing as a group or club.

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  4. This is great but I ways get a bit confused by combat tables

    I think I've got it now

    Good to see my Guards get a bonus

    Pete

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    1. The one thing I did not enjoy about the old SPI combat resolution tables was calculating the odds, which is why the column used is the difference in unit number with a handful of modifiers.

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