Rules

Friday, 23 October 2020

ACW game report and rules

This game report is of an attempt to recreate the American Civil War "Action in the Plattville Valley" from Donald Featherston's book "War Games" on a hex grid. A couple of months back I added an 8 inch hex grid to my gaming cloth (click here for more information). To go with the hexed tabletop I have updated a variation of the ACW One Hour Wargaming rules by Neil Thomas. A link to these "D3 ACW" rules can be found at the top of the blog page.

Scenario map (Google Slides was used to create the map)

The first challenge I had setting up the game was with the number of hills required. I have a number of existing hills, these are more suited to a square grid and as such they do not fit nicely to a hex grid. Fortunately, I still have some insulating foam board in the shed and I was able to quickly create the necessary hills which get placed under the cloth.

Insulating foam board from the hardware store is easily cut to shape and sanded.

The second terrain issue was to get the river to weave its way through the terrain along the edges of the hexes. To overcome this some blue felt was cut up into small lengths so it could, for the most part, follow the hex edges.

The tabletop all setup and ready for a game with hills and river.

The game objective is for both Union and Confederate forces is to control Plattville valley, consisting of the bridge and Plattville township.

For the first 3 turns both sides have only an infantry unit on the tabletop marching along Pike Road. The figures I am using are my old 15mm MiniFig ACW figures which have been with me now for some 35 years. For most of that time they were packed away and only in the last few years have reemerged and appeared on the tabletop.

Opening moves as units move along the Pike Road.

On turn 3 the remaining units arrived and both forces had their full complement of units on the tabletop:

  • 4 infantry units
  • 1 cavalry unit
  • 1 artillery unit

The union commander has an interesting decision as to where on their base edge to bring on their troops on. The river divides their base edge, but they do have an advantage that their artillery can move forward with minimal risk and hold a good central hilltop position. 

One thing I do notice about using the hex grid is the units are well spaced out and not crowded together. I have a tendency to bunch units when using a free movement approach.

Looking from the Union left flank.

Looking from the Union right flank.

Both sides decided to hold and defend their left flanks, while attacking on their right flanks. The artillery on both sides took up positions on the available hills to support their own attacks.

Union forces advance upon Church Hill. I lack a church so a standard building is a substitute.

Looking at the Confederate right flank. This picture shows how the hills fit under the hexed cloth quite nicely. The cloth is curtain material and had a good weight and thickness to it.

The Confederate attack progressed well with a successful assault across the bridge. Their artillery had done a good job softening up the defenders.

The first attacks begin with a Confederate assault on the bridge.

Confederate forces make it across the bridge, but a single Union infantry unit holds them at bay.

The Union attack on the other flank was a slightly larger affair and there was no immediate result as both sides closed and engaged. The Confederate commander held one infantry unit back in reserve.

Union pressure on Plattville township and church mounts.

The Union attack successfully stormed the Church Hill. The attack was costly for both sides with Confederate reserves quickly being thrown into the action. They also moved their artillery unit from supporting their attack across the bridge and repositioned the unit to help support the defenders of Plattville town.

Church Hill is taken by Union forces.

Union forces maintained their momentum and after some heavy fighting surged forward to occupy both Church Hill and Plattville town. Confederate forces took the prudent step to retire and regroup. Union cavalry took the opportunity to push forward to support the very weak forces holding the town and church.

Union forces try and shore up their positions around Plattville.

A couple of good solid volleys, helped by an event card, routed the Union cavalry and the Confederate left flank was stabilised. Union units still held the township but were in no fit state to continue any attack, and with no artillery support themselves tenuously held on to the position. Confederate artillery on the hill overlooking the town began to bombard Union positions in and around the town.

Union forces are forced to retire from Plattville.

Finally Confederate forces were able to secure the bridge, the objective of their right flank attack, and continued to bombard Union positions. Late in the afternoon Union forces retired from Plattville leaving Confederate forces to control the valley.

After the game there were a few more modifications to the D3 ACW rules. These were mainly changes to the event cards used which provide uncertainty to a solo game and to introduce a level of period feel. Since this game a couple more games have been played using slightly less busy tabletops.

18 comments:

  1. Good to see an old classic Featherstone War Games scenario - for many the Hooks Farm of ACW scenarios - recreated for the modern hex grid Tabletop. A very good looking game and simple and effective hex grids.

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    1. It is an enjoyable scenario to play and the hex grid is working out ok.

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  2. A very nice playing of the classic scenario. The cloth and hills look very nice Peter, as does the other scenery.

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    1. Thank you. It is certainly a classic scenario and one I have never played before, until now.

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  3. I like the look of your (as you say) very busy tabletop. It photographs very well. What is impressive is that your overlaid hex mat conforms to the underlying hex hills perfectly. That seems hard to do. I enjoyed this small, sharp action.

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    1. I find I can get a reasonable level of accuracy using a single hex template (and a bit of patience).

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  4. Good game. The table looks great!

    I confess to a certain degree of admiration and envy of those who can consistently measure and cut/draw accurate angles! My geomorphic hex terrain experiments 9 years ago, died on my attempts to make modular hex hills.

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    1. Thanks. I created a template which I have kept and reuse. I have found this seems to do the trick for me, and using larger hexes does help make it easier.

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  5. That is a lovely looking game Peter and the hex hills under the cloth work a treat. In short a joy to behold!

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    1. Thank you. The simple cloth over foam board hexes seems to work well. There is a little bit of fiddling when placing the hills at the start.

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  6. Nice one Peter! I'll look forward to giving these a go, well done.

    Jay

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    1. Thanks Jay. I am enjoying incorporating event cards into rules at the moment.

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  7. Your terrain seems to have captured the best of hex and traditional cloth over books approach. I like the effect created for the valley.

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    1. Getting the hills lined up first is a must before laying out other terrain features. Thanks.

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  8. The game looks great, and I enjoyed reading your D3 modifications of the OHW rules!

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    1. Thank you. I am quite surprised how enjoyable it is from a solo gamers perspective to add the event cards approach from OHW.

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  9. Lovely looking game. I really like 'underlying' terrain and yours is something special!
    Regards, James

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    1. Hi James, It was one of those quick approaches that worked a treat. Thanks Peter

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