Campaign map showing the next region to be battled over |
With the region selected complete the next step is for both sides to recruit. Because two adjoining regions are Royalist controlled, they will get the opportunity to re-roll twice during the recruitment.
Surprisingly Parliament recruited strongly, even with the Royalist advantage of re-rolling, and has the larger force.
Parliament (13 units)
Cavalry (Trotters) = 5 units
Infantry = 3 units
Dragoons = 2 units
Commanded Shot = 1 unit
Artillery = 1 unit
Lobsters = 1 unit
Royalist (11 units)
Cavalry (Gallopers) = 4 units
Infantry = 4 units
Dragoons = 1 unit
Commanded Shot = 1 unit
Elite Pike = 1 unit
With forces decided the next step is to determine the tabletop to be fought over. The cards were laid out and tabletop prepared.
Determining the tabletop layout with cards |
Parliamentarian forces deployed on the right and Royalists on the left |
The small Parliament infantry has their cavalry split evenly on either wing |
Royalist infantry anchor their right flank against the wood and bar a small contingent of cavalry in reserve all other cavalry on on their left flank. Commanded shot take up positioning the woods. |
Nice table layout and an interesting looking scenario. The Royalists seem to have difficulty rallying troops to the King's flag.
ReplyDeleteThe Parliamentarian side does have the run of luck on recruiting dice rolls. The campaign recruitment rule means a good dice score can nullify any support from adjacent regions. The Parliamentarian leader in the region must be charismatic.
DeleteShould be an interesting game indeed!
ReplyDeleteLooking forward to playing the game today. Royalists are fortunate to have the wood on their flank to offset their lack of cavalry compared to their opposition.
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