This past Friday I played a couple of remote WW2 Western Desert games with Jon from the Palouse Wargaming Journal. The games moved along at a brisk pace, playing both games took just under two hours. We were using the Tank on Tank board game rules from Lock 'n Load Publishing, with a handful of house rules and some updated unit capabilities.
The rules are fast and decisive, if a unit is hit, it is eliminated. However, this cut-throat combat is balanced by the fact that a player is limited to between two and four activations each turn, with the third and fourth activations having to be diced for.
An activation allows a unit (or units) to fire at one enemy unit, move individually, or make a group move using an HQ. For a useful overview of the board game rules and how it plays, see the review posted by Norm of Battlefield and Warriors Blog (here).
Scenario
The scenario has a German counterattack following a successful Commonwealth advance. As the Commonwealth forces look to consolidate their gains near the settlement of Bir Kalifa, elements of the Afrika Korps launch an attack.
Map
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| Tabletop set up |
Order of Battle
Commonwealth Forces
- 2 × HQs
- 4 × Grant tanks
- 2 × A13 Cruiser tanks
These units begin the game deployed behind the red dotted line. The Commonwealth player deploys first and has the first turn.
Beginning on Turn 5, the following reinforcements may arrive:
- 2 × A13 Cruiser tanks
- 1 × Bishop self-propelled 25-pounder
Afrika Korps Forces
- 2 × HQs
- 2 × Panzer IV (75mm short)
- 2 × Panzer IV (75mm long)
- 5 × Panzer III
- 1 × Wespe (105mm)
The German force begins the game deployed behind the blue dotted line. The Afrika Korps deploy second.
Victory Conditions
The Germans win if, by the end of Turn 9, they either:
- Destroy all Commonwealth units, or
- Successfully exit three units from the opposite tabletop edge.
If neither objective is achieved, the Commonwealth player is the winner.
House Rules
For those familiar with the Tank on Tank rules, the following house rules were used in the game:
- Attached HQs – HQs are attached to combat units and may transfer to another unit by spending 1 Action Point.
- Dust – Any unit that moves or pivots in open terrain raises dust. A marker is placed beside the unit to indicate this, and it adds 1 to its defence value unless it already benefits from cover.
- Indirect Fire – Only HQs participating in the shooting action may call in indirect artillery fire.
- Terrain – Hills and buildings are treated as described in the standard rules, while all areas of broken ground provide cover.
- Use solo activation mechanism from the rules - Where the first two activations are free and a 3+ is required for the third activation and a 4+ for the fourth activation. This was because it was a remote game and the usual method requires a bowl and tokens and not suitable for a remote game.
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| The above unit values were used. |
Battle Report #1
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| I used small sticky notes to attach labels to the back of each unit to help with unit identification for this remote game. |
- As the attacker, the priority should always be forward movement, with shooting taking second place unless the odds are overwhelmingly in your favour. The nine turns go by very quickly, so there is little time (turns) to waste.
- The tracks (roads) are important, they provide a useful boost to movement. A blocking unit positioned to on the track can create delays and need to be eliminated.
- Attack with two groups in the beginning and the limited activations should be used with the group able to make the most progress.
Battle Report #2
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| Opening moves. |
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| The Settlement of Bir Kalifa is occupied as Commonwealth forces retire to form a second defensive line with their recently arriving reserves. |
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| The tow groups advance on the left flank and out of the settlement. |
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| Nearing the last turn as the attackers are poised to exit the table. |
Wrap Up
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| The game arrived this past week. |
What's Next?
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| A second hand game I picked up a couple of years ago always with the idea of using it for a wargame campaign. |





















































