Tabletop setup with troops deployed |
Deployed positions |
Parliament dragoons move forward into the fields |
In the centre Parliament move forward to the edge of the hill and musket range |
Parliamentarian cavalry charge forward. In the background Royalist reserve cavalry can be seen moving around to the other flank. |
A close up of the charging cavalry |
Both sides cavalry engage in a struggle that saw neither gain the ascendancy |
Parliament's centre pushes forward to engage in push of pike as their ammunition runs out |
As evening closes in Royalist cavalry charges home and the Parliament army resolve fails. |
Another victory for the Royalist cause. They snatched from what appeared to be the jaws of defeat. Until the final turn Parliament would have won if they had been able to rout a Royalist unit, but it was not to be.
Battle movements |
A tight game again and a reminder of the importance of reserves.
ReplyDeleteYes, a reserve of cavalry can be very useful towards the end of a game when units have taken a few hits and a very vulnerable to charging cavalry.
DeleteThe Royalist cavalry are the heroes instead of the goats for once!
ReplyDeleteThey did do rather well in this game, holding up Parliament's cavalry and charging through at the end to win the battle.
DeleteLooks very nice, game and maps!
ReplyDeleteThanks Phil. The maps help tell the game's story as it is not always easy to do so with just photos. I have found the maps on your blog to be most helpful.
DeleteThe poor Royalists seem to have a hard time recruiting but they are doing alright despite it.
ReplyDeleteWhile recruiting poorly, they were fortunate there was sickness in the Parliament camp which meant there was one less cavalry unit for them to face in this tight game.
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