Opening moves of the game (the only picture I took) |
1) A draw goes to the defender.
2) Overtime - carry on playing for a set number of turns then see if the points are still drawn.
3) Golden point - keep playing unit one side gains the next terrain feature (points).
I thought option 1 to be unsatisfactory. So the question was option 2 or 3? I went with option 3 (golden point) with the game being played using dusk and night rules.
With the new campaign rule, the game went for another three turns until Commonwealth infantry reserves finally moved up and were able to occupy the buildings. These buildings had been contested for most of the game.
Well resolved decision with drawn scenarios. Do like the composition of your Commonwealth Forces- I've got a liking for Shermans!. My 1/72nd WW2 Project is on hold for the moment- have collected all the necessary boxes of goodies- will make a start on it when my Colonial Abyssinian-Italian Project is at a good stage of completion. Regards. KEV.
ReplyDeleteThanks KEV. The approach worked for this game with lots of terrain features, but could be more problematic in other scenarios or period. I look forward to seeing posts on your WW2 project once its restarted. I find keeping two projects going at once a struggle too. Regards, Peter
ReplyDeleteHi Peter,
ReplyDeleteThat worked well. Looks like everything is proceeding apace and the good guys are on track. Have you been keeping any kind of journal for your campaign?
Regards,
John
Hi John,
DeleteI have not been keeping a journal and as I move closer to the end of the campaign I wish I had. I will probably post a narrative of sorts once the campaign finishes based upon previous blog posts and pencil marks on my campaign map. Not keeping even the simplest of journals was an oversight for a campaign of this duration.
Regards, Peter