Here are the two sets of Confederate orders:
On a dice roll of 1-4
- Lyon's division to hold position
- Greg's division to move east towards the bridge
- Cooper's division to shift north and cover the road bridge
- Tanner's division to move east and relieve Cooper's division at the railway bridge
On a dice roll of 5-6
- Greg's division to hold position
- Tanner's division to swing north around Cooper's division to the road bridge
- Lyon's division to cross Redmon's River and swing south east
- Cooper's division to hold position at the railway bridge
A 5 was rolled.
Battle (campaign) movements |
With the orders carried out the next action occurs again at the railway bridge between Cooper's division defending and Rawlin's division attacking. The order of battle is:
Cooper's division
- 3 infantry brigades
- 1 artillery battery
- 1 infantry brigade will arrive to support in turn 6 from Tanner's brigade
- 2 commanders
Rawlin's division
- 4 infantry brigades (1 brigade had already be sent to support Cooper's division in the morning)
- 1 artillery battery
- 1 infantry brigade is avail for support from Brown's division in turn 6
- 3 commanders
With the tabletop already setup from the previous game, it did not take long for the units to be deployed. Rawlin's division had a slight numerical advantage and planned to take fight to Cooper's weakened division. They planned to cross simultaneously at the ford and railway bridge.
On to the game which was most enjoyable, so much so that I forgot to take photo's towards the latter part of the game.
Tabletop deployments and planned attacks |
Union troops quickly crossed the river |
Reserve units arrived just as casualties began to result in lost units. The Union reserves marched very quickly and were soon in sight of the bridge.
Reserve units arrive from both sides |
A final attempt to dislodge Union infantry defending the bridge |
Division positions as the battle moves into afternoon |
Interesting developments. Lyon's move is especially interesting. Can you refresh my memory of the objective of this campaign? Is Lyon off to attack or cut Federal LoC?
ReplyDeleteFrom a campaign perspective the Union army is trying to force a crossing of the river by securing bridges. The aggressive move by Lyon's division could prove very troublesome as the battle progresses.
DeleteThe campaign is unfolding micely.
ReplyDeleteYeah, it is a real squeaker!
DeleteThank you. So far so good with 25 percent of the campaign complete. The campaign length is two days.
DeleteI really like this campaign model. For on table battle plans,I think the fun comes from trying to change the plan in the face of enemy action. Would it help to have an army stance. Roll for each force at start of battle. 1 is aggressive 6 is defensive and 2-5 is normal.
ReplyDeleteYour idea of a tabletop force having a stance is an interesting idea and in many ways could be driven by the campaign position (and possibly commander characteristics if used). For example, a campaign order to attack would have a division throw all units into battle and accept high losses; whereas an order to engage the enemy would have a division not use reserves and withdraw after a few losses.
DeleteSome splendid Campaign ideas Peter and great pictures.
ReplyDeleteThank you. The smaller 15mm figure units do come up quite nicely in photos.
DeleteReserves the only remaining Union infantry unit - ouch! Just what were the losses on each side? At this rate they'll run out of troops pretty quick.
ReplyDeleteThe division are getting quite exhausted, but will get their units back at the end of the first day. When the campaign ends I will need to reflect whether they recoup half their loses after an action.
DeleteI'm only just really latching on to this concept of a camapign within a battle. It's a good idea.
ReplyDeleteForgive me if you've gone over all this ground Peter. Is this campaign just a slice (corps level?) section of a larger battle? And if so do 'events' off board to either flank affect the game?
Thank you. It is a small battle with 4 divisions on each side, which I have termed an army which may have been better called a corps. What is on the campaign map is all that is going on.
DeleteThanks Peter
DeleteSorry I came to this blog so late. Your campaign map and terrain creator are great ideas. I'm wondering how you generate your OOBs for each army?
ReplyDeleteI've managed to find a PDF of Grant's book but he doesn't say anything about generating a random OOB.
Thanks!
Hi and thank you. The first time a division is engaged in the campaign I dice for the 6 units using the unit composition charts from One Hour Wargames by Neil Thomas (in the chapter on wargame scenarios). This approach brings a bit of uncertainty at the start of the campaign.
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