Orders were written by both generals. In this solo campaign I am taking the Union side and will write one set of orders for them and two sets for their opposing Confederate general. then let the dice decide which set of Confederate orders are actioned.
Union orders:
- Smith's division to march north and cross the bridge
- Rawlin's division to hold
- Brown's division hold and provide support (reserves) to both Cope and Rawlin
- Cope's division to hold
Confederate orders to be actioned on a 1, 2 or 3:
- Greg's division to cross the bridge moving south east
- Tanner's division to advance east
- Lyons' division to follow the river north
- Cooper's division to hold
Confederate orders to be actioned on a 4, 5 or 6:
- Greg's division to cross the bridge moving south east
- Tanner's division to hold
- Lyons' division to follow the river north
- Cooper's division to move north
Moving first Smith's Union division managed to get the jump on Greg's division. While Tanner's division are advancing on Cope's weakened division and Lyons pushed very slowly north.
This weekend I will hopefully be playing two games over map coordinates E1 and E3.
Interesting developments. The Federal forces are concentrated but the Rebs are strung out. I look forward to the battles.
ReplyDeleteInadvertently (rather than planned) the Confederates are trying to hold the centre with two divisions and the help of defensive terrain (the river). While divisions on unthreatened parts of the river are moving to take the offensive.
DeleteThat was interesting to see your two order plans for the Confederates, a nice nuanced difference, while still maintaining some cross-over.
ReplyDeleteIt is an interesting exercise writing up two sets of plans and not always easy making them sufficiently different.
DeleteI like how these orders are working and look forward to the AARs of the two battles, if you get the time.
ReplyDeleteThank you. The time consuming bit is sometimes not the game itself, but the writing of the AAR.
DeleteExactly right, Peter! Note taking, game photos, and writing an AAR often takes much more time than the battle itself. Very happy when the documentation effort is made.
DeleteSuperb graphics and an exciting campaign. Your approach would also eminently suit AWI campaigns like Saratoga. Great stuff.
ReplyDeleteYes, very tempting to start an AWI campaign. Thanks.
DeleteNice looking system, we've tried a similar one last week end...
ReplyDeleteThank you, they provide a nice and contained campaign and background to the tabletop games.
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