The dice were rolled for Turn Two (15 July to 21 July) of my Battle of Britain campaign to determine the Luftwaffe’s next mission. (For details of the campaign system, click Planning an Air Campaign.) A roll of 3 resulted in a Bombing Raid on London scenario. This game would be played remotely against Jon from Palouse Wargaming Journal.
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| The campaign missions for the Luftwaffe. |
The forces Involved:
Luftwaffe
- 1 × Heinkel 111
- 1 × Dornier 17
- 3 × Messerschmitt 109s
RAF
- 2 × Hurricanes
- 2 × Spitfires
In addition, the RAF would deploy two Barrage Balloons with Flak.
The game used the Blood Red Skies (BRS) rules from Airfix's Battle of Britain Boxed Set. The major difference is I have added the rules for bombers and the game does not use trait cards as per Warlord Games' rules. I have additionally adapted the rules for play on a hex grid. For remote gaming, I find a grid so much easier as it simplifies movement and positioning during play.
Jon would command the Luftwaffe, while I would take the role of the RAF defenders.
Scenario Setup
The scenario was prepared at the start of the remote session.
Weather - A dice roll of 2 produced Overcast conditions, resulting in three clouds being placed on the tabletop. Clouds were deployed alternately by the players, beginning with the Luftwaffe.
Defences - The RAF player then positioned two barrage balloons and Flak defences to protect the target area.
Pilot Skill - Pilot experience was then determined. The Luftwaffe continued to benefit from their early-campaign veteran advantage. Jon’s force consisted of:
- 1 Ace
- 2 Veterans
- 1 Regular pilot
The RAF, meanwhile, suffered a penalty to skill rolls following their defeat in the opening Sortie mission. Despite this setback, my RAF roster included:
- 1 Ace
- 2 Regular pilots
- 1 Novice
Deployment - The Luftwaffe deployed first, entering along the table edge opposite the target zone, which was located in the centre of the far table edge. The RAF then deployed anywhere within their half of the table in preparation to intercept the bombers.
Altitude - Finally, each aircraft’s starting altitude state was determined as:
- Advantaged
- Neutral
- Disadvantaged
Under the rules, bomber aircraft could never begin or gain an advantaged altitude. They just plod along in a straight line to the target.
With all preparations complete, the scenario began.
Game Report
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| RAF fighters climb to intercept and the escort fighters surge forward. |
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| The Messerschmitts engage the RAF fighters. |
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| Spitfires and Hurricanes make attack runs against the bombers. |
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| German fighters are able to down two RAF fighters. |
Summary
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| Bombers in formation. |
As the rules are still new to both of us, particularly for Jon, and with me having only played a handful of games, we occasionally had to stop to confirm certain rules which did slow the pace of the game at the start.
Compared to our previous remote game, which began with only a single aircraft per side before later introducing an extra aircraft each, the larger forces in this scenario made for a far more challenging game. The activation system which is based on altitude and pilot skill creates some interesting tactical decision-making.
After the game, our discussion turned to whether the rules might also work for First World War air combat. As it happens, Jon has some WWI aircraft, along with a sizeable collection of kits still waiting to be built. I had previously come across a fan-made WWI adaptation in the "Blood Red Skies Ready Room" Facebook Group, so I downloaded a copy and sent it through to Jon the following day. No pressure, of course.
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| Updated campaign map and tracker. |







Jonathan 's Teutonic efficiency in painting Prussians has clearly rubbed off!
ReplyDeleteNeil
This year a good number of 1:72 scale bombers and fighters have left the painting table.
DeleteAnother entertaining game although another blow for the R.A.F., very enjoyable read, be interested to see any WW1 gaming.
ReplyDeleteThe RAF are definitely under pressure at the start of the campaign.
DeleteFine looking game there that takes me back to the day sof building Airfix kits in the early 1970's:)! Shame our boys didn't do well. I'd love to see some WWI action, which we used to try and play as kids, but really we were just running around making noises with the planes in our hands. Happy Days!
ReplyDeleteThis has been a most enjoyable project to do and was very nostalgic making and painting the mostly Airfix kits.
DeleteExcellent battle report, Peter! While the RAF took enough damage to force a break-off, I don't recall actually shooting anyone down. Beautiful models and a very tense game.
ReplyDeleteThanks for a most enjoyable game. I thought I had a good chance to down one of your bombers, but I just could not pull it off. In writing the report I relied on the photos and thought the fighters were downed. May be not? In which case I will put it down to literary license.
DeleteA great air narrative and even greater models to admire. An hour is a very fast playing game which seems appropriate for air combat. Looking forward to future developments.
ReplyDeleteThank you. The game’s subject does suggest the games should be quick.
DeleteBad luck for London there Peter.
ReplyDeleteIf the Luftwaffe end up winning the campaign will you be playing a Sealion game 😁
It would be very tempting.
DeleteGood job for the number of games played.
ReplyDeleteI am looking forward to the games and seeing how the campaign progresses.
DeleteAnother quick and entertaining game Peter.....hopefully the RAF can improve as the weeks pass!
ReplyDeleteI hope the games start to even up too. Else it will be a sort campaign.
DeleteSuperb post. The British will have to start turning things around soon.
ReplyDeleteAlas, It has been a poor start for the RAF.
Delete