My last map campaign was a Hundred Years War campaign using the map from the book "War Game Campaigns" by Donald Featherstone. It also contains a chapter for a French Indian War campaign, which was not so suited for the type of campaign I wanted, but never-the-less provided inspiration for the following campaign.
|French Indian War Campaign Map|
Forces move along roads, marked in dashes and brown, and on occasion can move along tracks with a guide or cross the river by boat for the British. The use of tracks and boats are limited and get ticked off once used.
Each side takes turns to move only one forces. A force may move from one area to another area via roads, tracks or boats. Two forces of the same side may never occupy the same area. There is no restriction as to which force is moved by a player during their turn. They may choose to only move one force if they wish and have the other forces hold position.
When two opposing forces end up in the same area, then a battle is fought. Both sides select 12 units and can add an additional 2 units if they choose to use one of their reinforcement options. These are limited and get ticked off when used.
Once a force is selected, using a deck of cards assigned a card to each unit and remove 4 units with the lowest cards. So the composition of a players force can vary from the original choice.
I plan to get going with this campaign soon, but first have a WW2 game (or two) to complete.
After the battle is fought the losing force must retire. If unable to retire, they surrender.
|A picture (bottom right) of a French Indian War game|
|Opening moves using Tank on Tank rules with a few modifications|
|Germans firm up the left flank|
|Allied armoured support moves up|
|Allied forces assault a wood on their left flank|
|A fierce battle around the town|
|German reinforcements arrive to shore up defences|