Commandos start their assault. |
This game is focused on the commandos and their actions in destroying their targets, and starts with the successful ramming of the dock and landing of the commandos.
Dock layout on a 6x4 foot tabletop |
- 3 demolition parties with no limit on the number of attempts at demolition.
- 9 assault parties used to form a bridgehead and put out of action: searchlights, gun emplacements, and pillboxes.
During a number of test games I have reduced the number of demolition parties to just three. trying to get the balance right between forming a protective parameter and running around blowing things up.
Targets for demolition |
A series of pillboxes, gun emplacements, and searchlights which can be put out of action by any commando unit. |
The game assumes the naval component follows history. Where the attacking force is able to move down the estuary unobserved and passed the main gun batteries before the final run in lasting few minutes under fire from lighter gun batteries.
The game preparation begins with determining casualties to the commando landing forces from those lighter gun batteries. One dice is rolled for each motor launch and HMS Campbeltown. On a score of 6 one of the commando parties is lost (players choice).
Commando units and ships lined up. |
Two hits causing the loss of two assault units. |
German troops arrive |
Commandos attack a pillbox as they attempt to secure the Old Mole. |
Landed commando parties fan out through the docks. |
The commandos were able to quickly blow up their initial targets: the pump house, outer winding house and caisson. All close to the dock entrance. Progress was slow against the pillboxes defending the oil tanks and Old Mole. Meanwhile German units were starting to appear in greater numbers at the top of the dock.
Initial successes with the inner gate winding house and pump house destroyed. |
Defenders start to arrive and head towards the commando parties |
Assault parties move into the warehouses to set up a beach head. |
At the main target area the outer set of caisson and dock gates are demolished. With time against them, demolition parties dashed down the length of the dock towards the second set of caisson and dock gates. Nearby assault parties are engaged in combat with defending units in and amongst the warehouses.
The outer Caisson and lock gate is blown up. |
Demolition parties scurry past the fighting amongst the warehouses as they head towards the far end of the dock. In the foreground the pillbox is proving to be a real impediment. |
The Old Mole pillbox is finally put out of action. |
Another armoured car arrives. The continual arrival of defending units is starting to take its toll. |
Searchlights are put out of action. |
Commandos in close combat as the explosives go off destroying the inner caisson and gates. |
Defenders pressure the defenders around the Old Mole. |
A few commando parties are able to re-embark and make their escape. |
Overall the game played well with simple rules and set moves by the defenders. One change I made was to the defender movement rules to allow for the situation when other defending units are blocking the way, then they would move around to attempt a flanking move.
This will not be the last we see of the commando units. I will be building some landing craft for some further attacks on costal defences.
Fantastic looking game Peter and I'd imagine it was fun to play a few times.
ReplyDeleteThank you, and I did enjoy playing quite a few test games.
DeleteWhat a great project and rewarding accomplishment! The game looks superb and the fight really interesting. Seems like a tremendous effort for a one-off game. I hope you pull this off the shelf occasionally to treat us to a replay.
ReplyDeleteThank you. It was very enjoyable playing this and the previous test games. The docks and the ships are the terrain pieces which will get less reuse.
DeleteExcellent report, all the work going in was well worth the effort judging from the table and the pictures.
ReplyDeleteIt is always enjoyable when a project comes to fruition. Thanks.
DeleteSuperb, from vision to execution. This would make a very good participation game at a local wargame show.
ReplyDeleteTrue, the rules are very straightforward and no dawdling and the commandos hit the ground. Thanks.
DeleteGreat game report and set-up all round. The same scenario can be played several times without getting the same results. Thanks for sharing your project.
ReplyDeleteThank you. All the games played had little twists of fate that caused the commandos to change their plans.
DeleteIt’s been very interesting to be able to follow this project from its inception to its conclusion. The battle looks as if it was great fun to fight, and the black and white photographs are very effective. They give the whole things an authentic look, and remind me of the books and films of my youth.
ReplyDeleteAll the best,
Bob
Thanks Bob. The black and white photographs do help with the overall look. The games were great fun to play, especially the first test game when all the terrain came together on the tabletop.
DeleteThat looked a good game - how long did it take to play out? Also why blow the outer dock gates with Campbelltown jammed in them and due to explode with much greater violence?
ReplyDeleteThank you. In answer to your question - Not sure, I though I had read that they did, but I may be wrong.
DeleteHave to say I'm in a minority here in wanting see more colour photos of the game, I don't think B&W does justice to all eth work you put into this.
DeleteAll the commandos have grass flocked bases which looked a bit out of place in the docks. That and given the attack was at night time swayed me to go black and while for the photos.
DeleteBravo! A fabulous looking game, especially in black and white. Some happy old Airfix warriors here getting to blow things up again.
ReplyDeleteThank you. It was great fun using those Airfix commandos on the tabletop.
DeleteA bit late to the party, but what a cracking game and loved the B&W 'photos, which made it look very 'Old School' which was nice. A fine way to end a project that I've enjoyed following.
ReplyDeletePleased you enjoyed the project. There is definitely an old school feel to them. Thanks.
DeleteBrilliant to see it all come together, and I particularly love the 'old school' black and white photos!
ReplyDeleteThank you. When I started the project and was trying (and failing) to make warehouses out of cardboard the project end seemed a long way away.
DeleteIts all been said so I'll just say Great stuff!
ReplyDeleteThank you kindly.
DeleteThe fruition of a well planned and executed project Peter. I love the B&W photos. Looks like a classic British war film from the 50s.
ReplyDeleteThank you. It all turned out better than I had originally anticipated.
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