In between wrapping up things at work for my retirement and preparing for moving house and country, which is now just three months away, I did manage to find time to paint a couple of samurai bases to add to my samurai armies. I may use these bases as messengers, tsuhai-ban, in my Senguko period samurai games as I am currently thinking of adding some messenger rules.
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| A couple of Houhai-ban for my red samurai army |
On the gaming front, the book "Building Blocks of Tabletop Game Design - An Encyclopedia of Mechanisms" arrived in the post. The book is mainly about board game mechanisms, but it includes many rule mechanisms that are applicable to miniature gaming as well.
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| The new book. Paperback, 2nd edition, and 560 pages. |
The book is divided into 13 sections, each covering the different types of rule mechanisms:
Game Structure - 10
Turn Order and Structure - 17
Actions - 23
Resolution - 26
Game End and Victory - 21
Uncertainty - 14
Economics - 20
Auctions - 18
Worker Placement - 8
Movement - 24
Area Control - 8
Set Collection - 5
Card Mechanisms - 9
The numbers next to each section indicate the number of mechanisms described. Each mechanism is covered over 2-3 pages and includes:
Name: Each mechanism is given a name (e.g., Ratio/Combat Results Table).
Diagram: A diagram visually illustrating how the mechanism works. These are very clever and nicely done, almost a visual summary.
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| The diagram the Ration/Combat Results Table) |
Description: A brief outline of the mechanism.
Discussion: The largest section, which provides more details about the mechanism, including how it functions in a game, examples, occasionally an illustration, and advice for designers.
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| An example illustration for the discussion on the Die Icons mechanism. |
Sample Games: A few examples of games that use the mechanism.
It is not the type of book I will read start to finish, but is one I will pick up and read through a few rule mechanisms I’m interested in, or want to find out more about. The book is 560 pages long and is a really good browsing book if you are interested in rule mechanisms. I plan to use it for ideas when writing home-brew rules and setting up my campaigns.
The book is a bit on the expensive side for me and I did wonder if I had done the right thing when I clicked to purchase, but I am glad I bought it. I expect to get a lot of enjoyment from reading about new mechanisms, understanding how they work, and picking up new ideas.
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| A samurai game currently underway on the tabletop. |