With the blue cloth already spread out on the tabletop there was time for a second Galleys and Galleons game. This time we have a privateer galleon trying to sink a merchant ship which is being escorted by a Spanish galleon.
The Spanish start at anchor and cannot move until the Privateer comes into sight. Then they must first spend one move to weigh anchor before moving.
|The privateer (still unseen) moves towards the Spanish.|
|Spanish lookout spot the privateer as the ship comes around the headland.|
|Spanish weigh anchor.|
|The privateer gets a damaging broadside off against the escorting galleon.|
|As a result of the damage to the galleon there were some garbled orders and the resulting confusion meant the galleon takes a wrong heading. Meanwhile the merchant is quickly under sail.|
|With the merchant ship on the run and isolated - the privateer gives chase.|
|The merchant crew is experienced and is giving the privateer a run for their money. Meanwhile the Spanish escort galleon is in hot pursuit.|
|Finally some damage is done to the merchantman.|
|The merchant ship tries to break free from the pursuit as the galleon threatens the privateer.|
|The pursuit continues as the merchant ship seeks escape (through getting off the table in the corner)|
|More damage is inflicted|
|The merchant ship is finally sunk when so close to escaping.|
- Tank-on-Tank (Lock 'n' Load Publishing) SciFi Variant - 6 games completed in February
- Dark Ages with Dux Bellorum (Osprey) - 6 games completed in January using paper armies
- WW2 Naval (Pz8 rules) - 6 games now completed in July.
- 19th Century European Imagi-Nations OHW Variant - 6 played. The final games were played in August.
- Galleys and Galleons (Ganesha Games) - 4 games have been played so far.
- Hundred Years War using Lion Rampant (Osprey) - 6 games completed as part of a series of campaign games.