Over the past few months I have been increasingly using event cards in my games. These cards are also known as chance cards from Donald Featherstone’s Solo Wargaming. I am finding they add a bit of unpredictability and fun to my games. As I generally use rules from One-Hour Wargames, or more commonly variants to these rules, for most of my wargaming. I have adopted the card structure used from One-Hour Wargames (OHW) where event cards are divided into three types of cards:
- Cards which have no effect on the game
- Cards which benefit the current player
- Cards which are detrimental to the current player.
|The use of event cards in the games is proving most enjoyable|
A similar approach could apply in horse and musket games with rain. Rain comes into effect with the first rain card drawn reducing the effectiveness of shooting. The rain ceases when the second card is drawn. I use this approach with some of my Jacobite games when the weather is deemed as changeable for a battle.
|Space Marine themed cards|
|Necron themed cards|