This week I am preparing for a remote siege game with Jon from Palouse Wargaming Journal. Something I am very much looking forward to after spending most of last week incapacitated due to a bad back that left me floored, quite literally. We will be using the “Siege Works” rules by Solo Wargames, available on WargameVault. They are a paper and pen game that I have adapted for use on the tabletop where the besieging player gradually constructs parallels and trenches, and positions batteries. While having various disruptions, such as sorties and disease among the troops, slowing them down.
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An example of the tabletop. |
The game is essentially a resource-management challenge. Where the besieger must allocate their scarce, and sometimes dwindling, resources to quickly build their parallels, trenches, and gun batteries so they can breach the walls and launch an assault on the fortified town before a relief force arrives.
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The besieged have prepared the fortified town. |
The original rules are set in the Napoleonic era, but I will use them for an English Civil War siege of a fortified town. In preparation for the game, I laid out the all the trenches on the tabletop and measured them to get the starting position of the first parallel.
The parallels and trenches are built using six-inch segments with some restrictions. For example, the first parallel must be 30 inches long before the attacker can advance the zig-zag trenches and begin the second parallel which must be 24 inches long and starts 12 inches closer to the fort. Each gun battery will require 12 inches (two lengths) of parallel to be constructed before they can be established.
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There will be room on the tabletop for an artillery park. |
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The zig-zag trenches are brown felt cut into strips and the parallels are made from wooded dowel with a fly-wire repair kit wrapped around them for a wicker effect. |
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A close up view of the parallel lengths. |
While I have tried to get as many siege activities as possible onto the tabletop. Tracking of resources off-table is still necessary, especially for remote play where not everything on the tabletop is easily seen. To help handle this a simple resource tracker was drawn up. Nothing fancy, just a series of boxes for placing dice as markers, with a few printed siege drawings pasted on to make it look less boring.
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The resource tracker. |
So everything is now ready for the remote game.
Rules printed and looking forward to tomorrow's game!
ReplyDeleteGreat! All is set for tomorrow.
DeleteBe very interested in seeing the report, siege games are not something I have ever done so will be good to see how this plays out.
ReplyDeleteIf the siege game continues to work out I will be trying to incorporate some sieges into a campaign game.
DeleteVery much looking forward to hearing how it went.
ReplyDeleteAlan Tradgardland
Hi Alan. I will be posting the game report over the weekend.
DeleteLooking really good, Peter. Looking forward to the report.
ReplyDeleteI will definitely be posting a report, and Jon often posts reports of the remote games as an alternative view.
DeleteYour siege set-up looks fantastic Peter - I like the resource tracker too; very nice work 👍
ReplyDeleteThanks. I hope to make another version out of wood to keep track of the resources.
DeleteNice - the tracker seems well thought out. I look forward to reading how you get on.
ReplyDeleteCheers,
Geoff
Thanks. Looking forward to the game.
DeleteLooks excellent Peter and I am looking forward to the report.
ReplyDeleteThanks, looking forward to the game too.
DeleteThe resource tracker is an excellent idea. Personally, I'm more interested in the less formal ECW sieges of fortified manor houses and the like, which often did not follow the pattern of parallels and saps. I shall have to see whether these rules - or just appropriate aspects of them - can be adapted to such smaller sieges. I look forward to reading your report on the game.
ReplyDeleteI do not know much about the fortified manor houses and how they approached those sieges. I will have to do a bit of reading.
DeleteLooks fantastic Peter. I must download these rules.
ReplyDeleteI think with a little modification these rules can apply to most siege situations.
DeleteVery good - it sounds like a siege in the report. Well done to Jon for pulling out a victory using a bit of good old fashioned bluff and bluster, and well done to the rules for allowing such to happen in a solo game!
ReplyDeleteThanks. The game worked out well and was enjoyable to host.
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