The dice were rolled for Turn Two (15 July to 21 July) of my Battle of Britain campaign to determine the Luftwaffe’s next mission. (For details of the campaign system, click Planning an Air Campaign.) A roll of 3 resulted in a Bombing Raid on London scenario. This game would be played remotely against Jon from Palouse Wargaming Journal.
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| The campaign missions for the Luftwaffe. |
The forces Involved:
Luftwaffe
- 1 × Heinkel 111
- 1 × Dornier 17
- 3 × Messerschmitt 109s
RAF
- 2 × Hurricanes
- 2 × Spitfires
In addition, the RAF would deploy two Barrage Balloons with Flak.
The game used the Blood Red Skies (BRS) rules from Airfix's Battle of Britain Boxed Set. The major difference is I have added the rules for bombers and the game does not use trait cards as per Warlord Games' rules. I have additionally adapted the rules for play on a hex grid. For remote gaming, I find a grid so much easier as it simplifies movement and positioning during play.
Jon would command the Luftwaffe, while I would take the role of the RAF defenders.
Scenario Setup
The scenario was prepared at the start of the remote session.
Weather - A dice roll of 2 produced Overcast conditions, resulting in three clouds being placed on the tabletop. Clouds were deployed alternately by the players, beginning with the Luftwaffe.
Defences - The RAF player then positioned two barrage balloons and Flak defences to protect the target area.
Pilot Skill - Pilot experience was then determined. The Luftwaffe continued to benefit from their early-campaign veteran advantage. Jon’s force consisted of:
- 1 Ace
- 2 Veterans
- 1 Regular pilot
The RAF, meanwhile, suffered a penalty to skill rolls following their defeat in the opening Sortie mission. Despite this setback, my RAF roster included:
- 1 Ace
- 2 Regular pilots
- 1 Novice
Deployment - The Luftwaffe deployed first, entering along the table edge opposite the target zone, which was located in the centre of the far table edge. The RAF then deployed anywhere within their half of the table in preparation to intercept the bombers.
Altitude - Finally, each aircraft’s starting altitude state was determined as:
- Advantaged
- Neutral
- Disadvantaged
Under the rules, bomber aircraft could never begin or gain an advantaged altitude. They just plod along in a straight line to the target.
With all preparations complete, the scenario began.
Game Report
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| RAF fighters climb to intercept and the escort fighters surge forward. |
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| The Messerschmitts engage the RAF fighters. |
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| Spitfires and Hurricanes make attack runs against the bombers. |
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| German fighters are able to down two RAF fighters. |
Summary
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| Bombers in formation. |
As the rules are still new to both of us, particularly for Jon, and with me having only played a handful of games, we occasionally had to stop to confirm certain rules which did slow the pace of the game at the start.
Compared to our previous remote game, which began with only a single aircraft per side before later introducing an extra aircraft each, the larger forces in this scenario made for a far more challenging game. The activation system which is based on altitude and pilot skill creates some interesting tactical decision-making.
After the game, our discussion turned to whether the rules might also work for First World War air combat. As it happens, Jon has some WWI aircraft, along with a sizeable collection of kits still waiting to be built. I had previously come across a fan-made WWI adaptation in the "Blood Red Skies Ready Room" Facebook Group, so I downloaded a copy and sent it through to Jon the following day. No pressure, of course.
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| Updated campaign map and tracker. |













