The battle set up will use a dice generated terrain approach which worked out really well for my WW2 campaign battle games. I need to make some changes to those rules to better suit the nature of AWI terrain.
The final part of the campaign puzzle is the calculating what is a drawn game or victory. In my WW2 campaign it was the capture of terrain features. For this campaign my thinking is leaning towards the number of units lost with a couple of modifiers for some terrain features.
During the week I had an opportunity to visit to a model shop where I came across some cheap trees. So I have spent most of my remaining free time basing and getting them ready. These will be very useful. Some of my games can have a fair number of woods (thinking ACW here) and my tree layout on the tabletop gets rather sparse. These will remedy that.
|Adding bases fro stability|
|All the trees based and flocked|