During the week I was able to squeeze in a WW2 North West Europe game. The game used the scenario Holding Actions (1) from the book "Scenarios for Wargames". One of the reasons for playing this game was to see how my WW2 D3 dice rules would work on the hex grid I had marked out a good few weeks ago (see here). The hexes are quite large being 8 inches diameter to accommodate based units and scenery.
|Holding Actions (1) from Scenarios for Wargames|
One of the challenges of using scenarios from this book is they appear to be for use with larger tables, 8 x 6 foot table is my guess. Using my large hex grid adds to this challenge were I have a table top of 6 x 9 hexes. That said, a number of the One-Hour Wargames scenarios are inspired from scenarios in this book, and they are geared to a 3 x 3 foot tabletop. So it should be possible to adjust (or is it scale down) the scenario from a space and unit numbers.
I thought I would try a layout using Google Slides to workout the best tabletop arrangement. The defending Germans in my version of the scenario are deployed North-West of the red line A-B, and Allied forces arrive randomly on the roads in the South-Eastern corner. The Allied aim is to push along the road and exit the road at point C.
|Hex map of the tabletop layout|
- 1 x Tank unit (Panther)
- 1 x AT gun unit (75mm)
- 3 x Infantry units
- 1 x Mortar unit (Nebelwerfer)
- 4 x Infantry units (3 Half-Tracks and 1 Bren Gun Carrier)
- 3 x Tant units (Shermans)
- 1 x Armoured Car unit
- 1 x Mortar unit
|Allied units arrive|
|The armoured car unit comes under fire from the woods|
|Allied unit push into the woods and prepare to attack along the road|
|The attack is in full swing|
|A weakened Allied attack decides to retire|
|A messy tabletop when the action cards are allocated|