As the battle progresses into late morning. It is Red (Austrian) army's move and they choose to advance the unopposed Corps III on their right flank in preparation for an attack by Corps II. No tabletop action this turn. Blue (French) opted for a similar approach in their campaign turn, pushing forward their Corps I to support any attack by their Corps II.
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Both armies move forward their unopposed Corps as support. |
It as now Red (Austrian) army's turn again and they push forward their Corps II. They are hoping to have replacement units arriving on the flank from their unopposed Corps III, while Blue (French) will have to rely on only their reserves. Should Red (Austrian) army win this action, then they will win the battle because they will push Blue Corps III off the map.
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Red (Austrians) make an attack pushing forward their Corps II. |
The tabletop will reflect the map of the area occupied by both Corps. Both sides are not at full strength (8 units) and replacement units will start arriving in the early turns of the tabletop game.
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The map terrain will decide the tabletop. Each square represents 2x2 foot on the tabletop. |
Order of battle...
Blue (French)
- 4 x Infantry (one unit is being used as skirmishers in the central woods)
- 2 x Artillery
Red (Austrian)
- 4 x Infantry (one unit is being used as skirmishers in the central fields)
- 2 x Artillery
- 1 x Cavalry
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Armies deployed on the tabletop. |
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A view from the Blue (French) side. |
An important game and both sides will be relying on reserves, Blue to hold the position and Red to overwhelm Blue and win the action and battle. The rule on reserves allows a reserve unit, or flanking unit from an unopposed Corps, to arrive providing an army does not exceed 8 units on the tabletop.
Reserves did not always arrive in a timely manner. So to create some uncertainty reserves can only arrive when a "no effect" chance card is drawn. I use the 15 chance cards described in One Hour Wargames chapter on solo wargaming when playing these actions. There are 5 "no effect" cards in the chance deck which will allow 5 reserves to arrive providing the 8 unit rule is met.