The battle began with Red army pushing forward their Corps II. It will be able to get support from both the Army Reserve and flanking units from Corps III to replace eliminated units (see the previous post for rules). This action is now transferred to the tabletop using the map section occupied by the two counters. The troops to be initially involved in the action are noted in the order of battle and will be updated as reserves are used and units eliminated.
|
Campaign map and order of battle. |
|
The area covered by the counters which will be transferred to a 6x4 foot tabletop. |
|
Tabletop setup. |
The troops are setup for the action with the attacking Red Army (Austrian) within 12 inches of their base edge and the Blue Army (French) within 24 inches of their base edge. The defenders have to setup first.
The units are mainly Spencer-Smith Napoleonic figures with a few SYW figures thrown in to make up numbers (all are the old plastic figures).
|
Troops are deployed for the action. |
|
The main Red (Austrian) attack is on the left and with cavalry support they make good headway. |
|
As casualties mount and units are eliminated. Red (Austrian) army has some cavalry arrive on the right flank from Corps III. |
|
Blue (French) Army have been flanked in this action. An arriving reserve unit is immediately throw into the crumbing line. |
|
Blue (French) forces opt to retire making sure they take their artillery. |
A short and brief action using One Hour Wargames (OHW) rule from the book. The only changes are:
- Players at the start of the game can change one line infantry unit to light infantry (skirmishers)
- A commander is attacked to a cavalry or line infantry unit which when attacking rolls 2D6 and select the highest value.
A successful action for Red (Austrians) forces. The Blue (French) Corps III was forced to retire with loses. The order of battle was updated during the game with eliminated units and units moved up from reserve or unopposed flanking units.
|
The campaign map after the first action. |
There is one campaign rule change for the unopposed Corps. They are placed at right angles to show they are the unopposed flanking forces. They are allowed to have units arrive on the tabletop edge replacing eliminated units where their counter is adjacent (see black arrow below). A player can move a flanking Corps forward one step (red arrow below) at the cost of a campaign move to support other Corps as they press forward.
|
Campaign rule modification for unopposed Corps. |
The next game is set up on the tabletop...
An interesting and (as always) visually very appealing game Peter. Your modifications to the OHW rules are good. The addition of a commander to Neil Thomas's rules makes them more complete in my humble opinion.
ReplyDeleteThe Spencer Smith figures are very nice.
Thanks. It is always a joy getting the old Spencer-Smiths on the tabletop.
DeleteYay! I really like the flanking corps rule that brings in reinforcements to replaced lost units on a one-for-one basis!
ReplyDeleteIt allows flanking forces to arrive later in the game when one or more units have been eliminated. This allows the attacking force to have more of an attacking posture during the game.
DeleteGood to see the first action unfold and of course how the campaign is playing out. Keep up the good work:).
ReplyDeleteThank you.
DeleteMarvellous stuff. Your campaign work is inspired reading.
ReplyDeleteIt is bit of a journey as I have not played through this campaign yet, and as you can see I do make rule amendments (hopeful improvements) as the campaign progresses.
Delete