For a reminder of the campaign click here.
The campaign was at the stage where the Grey force had successfully made its way across the convoy lanes to the top of the map and were now heading back to their home port having achieved their objectives.
Before any games could be played Blue force had to catch up with the Grey raiders. Their only chance was to hunt down the pocket battleship which had sustained serious damage in a previous encounter and had to roll a 4+ in order make a campaign move.
While Grey's pocket battleship was struggling with damage repairs the weather turned stormy and was a hindrance to Blue's forces search (who have to roll 5+ in stormy weather to move). However, contact was made and game 5 could begin.
Game 5 began at 1pm with stormy weather. Grey's pocket battleship was spotted by Blue's force of a light cruiser, destroyer and two corvettes. Blue's ships were outclassed and hatched a very simple plan to: close the distance as quickly as possible, let loose all their torpedoes and then retire as fast as possible.
|Blue's ships close in while Grey's pocket battleship turns broadside and engages|
|With all torpedoes used Blue makes for a hasty retreat. Two torpedoes made their target, but the stormy weather had prevented any critical damage by either side at this point.|
|A final salvo from the pocket battleship sunk the light cruiser|
|Blue's forces pounce|
|Blue's ships prepare for action|
|Grey's pocket battleship and blue's ships in the distance|
|The pocket battleship was able to cripple a couple of the corvettes before both sides turned broadside. Torpedoes were launched and hit home sinking the pocket battleship.|
The games themselves have taken between 15-30 minutes using the straightforward Panzer8 WW2 naval rules, which can still be found in an archive here.
All in all, an enjoyable set of games which were enhanced by having a campaign wrapped around them. The dice generated campaign and game moves worked well. In fact too well, for as Blue I lost.